UX Design

UX Design

  • Study facts
    • Prog. Code
      PUXD
    • NQF Level
      5.1
    • Credits
      60
    • Valid from
      H24
    • Dated
      14.08.2024
    • Version
      1.2
    • Study mode
      Full-time, Part-time
    • Program manager
About the programme

UX Design (User Experience Design) represents a discipline that aims to streamline the interactions with people, places, products and services. Eliminating the frustrations of interactions while bringing the feeling of accomplishment from these interactions is essential. By focusing on creating a deep understanding of users, UX Design practices have risen in demand as the market considers the broad knowledge base, user skills and competencies acquired in the education as vital in the development of effective interaction practices. UX designers with complete competence in the concepts, processes, methods, tools and techniques within user-centric design practices are in high demand. The competencies are necessary for the design process to create exchanges with users that are both personal and intuitive, while focusing on building a more profound understanding with users including their shared values, abilities, needs and limitations.

The programme provides candidates with the competence necessary for practical work in some of the vital areas of user-centric design. The education incorporates both the theoretical and practical applications, which are crucial for professional development. Candidates will acquire competence in research and insight, wireframing and prototyping, usability testing and accessibility, in addition to the basics of visual design. Furthermore, the programme will impart proficiency in interaction design for digital interfaces and digital prototyping. Candidates graduating from the programme can work individually and build relations with other designers, users and stakeholders.

Learning Environment

The digital classroom
All students at Noroff have access to a digital classroom, referred to as the learning platform. Here the student can access relevant academic and practical information about the study programme. The learning platform also contains learning content, activities, delivery deadlines, work requirements and assessments for every course.

Online
Online studies are flexible since students can study from anywhere and at their own pace according to the academic progression and scheduled deadlines. Students access their learning material for each course through the learning platform, and discussion forums are used for communication between fellow students and teachers. Lectures and live-stream sessions are not a part of the delivery model online but may be given as an add-on. 

Campus 
As part of the campus community, students will have access to on-site teachers, guest lecturers, and other students during their learning journey. Students on campus study in modern working environments and have access to resources for practical training. 

After graduation

Vocational education at Noroff can expand career opportunities and lay lifelong learning foundations. Throughout the programme, students will familiarise themselves with key competencies relevant for industry employment.  

Career opportunities 
After graduation, the candidate may qualify for work within these areas:

  • User Researcher
  • Usability/ Accessibility Tester
  • UX/UI Designer 
  • Interaction Designer
  • Digital Product Designer
  • UX Strategist (define key performance indicators (KPIs) and metrics to assess the success of the user experience.)
  • UX Consultant (typically possess experience in the marketing aspect of a design project.)
  • Design system designer
Learning Outcome

The Norwegian Qualifications Framework for lifelong learning (NQF) defines the levels of qualifications in the Norwegian educational system. These levels describe what a learner knows, understands, and can do as a result of a learning process. Categories in NQF are defined as:

Knowledge: Understanding theories, facts, principles, procedures in the discipline, subject area and/or occupation.
Skills: Ability to utilise knowledge to solve problems or tasks (cognitive, practical, creative and communication skills).
General Competence: Ability to independently utilise knowledge and skills in different situations.

After graduation from this programme, students have acquired the following learning outcomes:

Knowledge

The Candidate

  • has knowledge of central principles, methods and tools that are used in UX Design
  • has knowledge of principles and methods that are used for user research and insights and its relevance for developing experiences with user needs in focus
  • has knowledge of ideation and planning methods that are used to find the best solution based on user needs
  • has knowledge of processes, methods and tools that are used in wireframing and usability testing with prototypes
  • has knowledge of the mobile-first principle and methods that are used to create user experiences for different screen sizes
  • has insight into Web Content Accessibility Guidelines (WCAG) and essential interaction design principles that are used in UX Design
  • has insight into WCAG, ethical principles and norms of relevance to user experience development that involves participants and real users
  • can update his/her own knowledge related to the field of UX Design
  • understands the importance of the UX Design discipline as a method to create effective and user-centric digital experiences
  • understands the importance of empathy and inclusive design mentality to develop user experiences available for all users
Skills

The Candidate

  • can apply knowledge to organise and facilitate ideation workshops with the aim to find the best solution for user needs
  • can apply knowledge to create user experiences available for all users following the Web Content Accessibility Guidelines
  • can apply knowledge to create user experiences for mobile devices following the mobile-first principle
  • masters relevant methods and tools that are used in user research to organise, conduct and document results and insights
  • masters relevant techniques and tools to create wirefames and prototypes, and conduct usability testing
  • masters relevant techniques and tools to present user research findings, ideation results, prototypes and usability test outcomes
  • can find information about current trends, techniques and materials that are relevant for UX Design
  • can study a UX project and identify user experience issues and what measures needs to be implemented
General Competence

The Candidate

  • understands the ethical principles and restrictions for personal data conducting and storage when recruiting and engaging participants
  • has developed an ethical attitude in relation to the field of UX Design and understands the complexity of user needs and accessibility in user-centred experiences
  • can carry out UX projects consisting of user research, ideation, prototyping and usability testing based on the needs of specific target groups, alone or as part of a group
  • can build relations with his/her peers and collaborate with project owners, users and interaction designers
  • can develop user-centred experiences for web sites and web applications of relevance based on different user needs and audiences
Course Overview
Course code Course name Semester Weeks Hours Credits
FM1RAI061 Research and Insight 1 4 168 6
FM1IAP061 Ideation and Planning 1 4 168 6
FM1WRF051 Wireframing 1 3 126 5
FM1UT1041 Usability Testing 1 1 2 84 4
FM1USP071 Semester Assignment 1 4 168 7
FM1IDF041 Interaction Design Foundations 2 3 126 4
FM1ACB051 Accessibility 2 4 168 5
FM1UXM051 UX Design for Mobile Devices 2 3 126 5
FM1POT051 Prototyping 2 3 126 5
FM1UT2021 Usability Testing 2 2 2 84 2
FM1UPX081 Project Exam 2 5 210 8
FM1UPO031 Portfolio 2 2 84 3
Total 39 1638 60

 

Course Models
UX Design
Teaching and Learning

Noroff offers an engaging and student-active learning experience that prepares candidates for professional working life through unique and industry-relevant teaching and learning activities governed by the current learning outcomes. Teaching and learning engage students in the learning process by promoting a holistic understanding of the different issues and challenges relevant to the subject areas. By fostering critical thinking, creativity, collaboration, and communication, students will develop lifelong learning skills. 

Activities can vary for campus and online delivery and are composed of theoretical and practical approaches, providing students with the best possible outcome for each course. Noroff distinguishes between teacher and student-led activities. Both are equally important and tailored to each course’s educational approach. Teaching and Learning activities used in the courses are outlined in the course descriptions. 

For all online studies, English is the primary language for teaching. English can also be used as the teaching language on some campuses.

Work Requirements and Assessment

Assessment impacts the student’s learning significantly and concludes if the student has achieved the intended learning outcome and, if so, at what level. Assessments include summative and formative methods depending on the content of the learning outcome of each course.

A course usually consists of one or more work requirements. The most common is compulsory course assignments that assess the acquired competencies outlined in the course learning outcomes. Course assignments are assessed as Passed/Failed or graded from A to F, after which verbal or written feedback is provided. Tests can also evaluate students’ achievements and are usually used in combination with compulsory assignments.

Online studies may also require students to deliver one or more compulsory module assignments during a course. This is to follow up and support the online students’ learning path. Module assignments can be used as learning activities for campus students.

Work requirements and assessment methods for each course are described in the course descriptions.

Equipment Requirements

Information about equipment requirements is available on our webpage under Programme information. 

Online students are required to purchase and maintain their equipment.

Admission requirements
  1. By upper secondary education (videregående skole) 
    • Higher education entrance qualification from Norway or abroad 
  2. By Norwegian vocational upper secondary education  
    • Documented relevant vocational qualifications diploma (yrkeskompetanse)
    • Documented relevant craft certificate (fag og svennebrev)
  3. Prior learning and work experience   

More information about admission requirements is available on our webpage under Admission Requirements.