FM1UXM051 UX Design for Mobile Devices
FM1UXM051 UX Design for Mobile Devices
- Course description
- Course codeFM1UXM051
- Level of study5.1
- Program of studyUX Design
- Credits5
- Course coordinatorMilan Ilich
The course provides knowledge of processes and methods used in user experiences for mobile devices. Candidates gain insight into the mobile-first principle, relevant standards and quality requirements for planning and developing user experiences for mobile devices. The course elaborates knowledge of current and potential trends, in addition to keeping up to date with the newest methods for mobile-first user experiences. Candidates are also provided an understanding of user-centric experiences in relation to mobile devices and the impact this has for businesses, organisations and individuals. The course builds on competence from Accessibility.
Course Relevance
The course aims to teach the essential standards and quality requirements relevant to developing functional user experiences for mobile devices. As aspiring designers, candidates learn to include previous teaching and conforming the knowledge and skills to developing experiences for mobile devices and interfaces.
The Candidate…
- has knowledge of processes and methods that are used in user experiences for mobile devices
- has insight into the mobile first principle, relevant standards and quality requirements for planning and developing user experiences for mobile devices
- can update his/her knowledge of trends and newest methods for mobile-first user experiences
- understands the importance of the mobile-first principle in user-centric experiences and the value-creation for businesses, organisations and individuals
The Candidate…
- can apply knowledge of standards and quality requirements to plan and develop functional user experiences for mobile devices
- masters relevant processes and tools to develop experiences for mobile devices
- can find information and material about current trends and user experiences for mobile devices
The Candidate…
- can carry out planning and developing user experiences for mobile devices based on the needs of selected target groups
- can build relations with his/her peers and external actors to share insight on the mobile-first user experiences
In this course, the following teaching and learning methods can be applied, but are not limited to:
- Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
- Group work: Collaborative activities where students work together to solve problems or complete tasks.
- Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
- Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
- Online lessons: Digital content delivered via an online learning platform.
- Guidance: Individualized advice and direction from instructors to support students in their learning journey.
- Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
- Self-study: Independent study where students engage with course material on their own without any teacher support.
Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.
Form of assessment | Grading scale | Grouping | Duration of assessment |
---|---|---|---|
Course Assignment | Pass / Fail | Group/Individual | 1 Week(s) |