FM1POT051 Prototyping
FM1POT051 Prototyping
- Course description
- Course codeFM1POT051
- Level of study5.1
- Program of studyUX Design
- Credits5
- Course coordinatorMilan Ilich
The course provides knowledge of techniques, principles and tools used to develop digital prototypes suitable for further usability testing. Candidates are trained in digital prototyping tools and gain insight into relevant prototyping standards and quality requirements for prototypes. The course provides practical skills to review a prototype, identify potential issues, and express feedback and suggestions for potential improvements. The course builds on competence from Wireframing and Interaction Design Foundations.
Course Relevance
The course aims to provide a solid understanding of the prototyping process. Unlike wireframes, prototypes are often higher fidelity yet still a working model of a web site or web application. Prototyping is the next level after wireframing and allows users to test interfaces and interactions in more detail.
The Candidate…
- has knowledge of central concepts, processes and tools that are used in the development of digital prototypes for usability testing
- has knowledge of processes and tools that are used in prototyping
- has knowledge of methods and tools that are used in UX prototype presentations
- has insight into relevant standards and quality requirements for UX prototypes
- understands the importance of his/her own prototypes in relations to accessibility and testing to anticipate potential challenges in the final product
The Candidate…
- can apply knowledge to create High-Fidelity (Hi-Fi) prototypes suitable for further usability testing
- masters relevant methods and tools to create and develop prototypes
- can find relevant information and material about methods, techniques and tools that are relevant to prototyping efficient user experiences
- can study his/her prototypes and identify potential issues and express feedback and suggestions for improvements
The Candidate…
- can plan and carry out digital prototyping activities based on the given research and planning results, alone or as part of a group
- can build relations with with his/her peers, users, designers and other stakeholders in relation to prototyping methods, analysis and reflection on the outcomes
- can develop user-friendly and user-centric prototypes suitable for usability testing
In this course, the following teaching and learning methods can be applied, but are not limited to:
- Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
- Group work: Collaborative activities where students work together to solve problems or complete tasks.
- Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
- Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
- Online lessons: Digital content delivered via an online learning platform.
- Guidance: Individualized advice and direction from instructors to support students in their learning journey.
- Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
- Self-study: Independent study where students engage with course material on their own without any teacher support.
Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.
Form of assessment | Grading scale | Grouping | Duration of assessment |
---|---|---|---|
Course Assignment | Pass / Fail | Group/Individual | 1 Week(s) |