FM1USP071 Semester Assignment

FM1USP071 Semester Assignment

  • Course description
    • Course code
      FM1USP071
    • Level of study
      5.1
    • Program of study
      UX Design
    • Credits
      7
    • Course coordinator
      Milan Ilich
Teaching term(s)
2024 Autumn
Authors
Candice Krüger
milan.ilich@noroff.no
About the Course

The semester concludes with a graded project where the candidate must demonstrate practical skills and competence from all first semester courses. The aim is to carry out a practical project consisting of user research, ideation, wireframing, and usability testing. The candidate also prepares a project plan and an individual reflection report documenting the process and choices made along the way. The candidate presents the results from the project to the censor and fellow students after submission. The project can open for teamwork, real client projects, or interdisciplinary cooperation projects across disciplines. 

Course Relevance
The project challenges candidates to use and combine accumulated competence from the first semester and showcase how they can complete larger projects, either individually or across disciplinary boundaries with candidates from e.g. Graphic Design, Front-end Development, etc. Candidates are challenged to think and work holistically, which provides a solid platform for further learning and understanding of the field.

 

Course Learning Outcomes
Learning outcomes - Knowledge

The Candidate…

  • can update his/her own knowledge of UX Design through the subjects and topic in the first semester
  • understands the importance of his/her own user-centred solutions and the user experience discipline in a societal and value-creation perspective
Learning outcomes - Skills

The Candidate…

  • can apply knowledge to solve practical tasks in user experience design with emphasis on user research, ideation, wireframing and usability testing
  • masters relevant methods and tools to select the appropriate procedure according to the project scope and user needs
  • can find information and material that is relevant to the project
  • can study his/her own project and identify possible user experience issues and what measures need to be implemented
General Competence

The Candidate…

  • can carry out user research, ideation, wireframing and usability testing based on the needs of selected audiences or project brief
  • can build relations with his/her peers and other user experience designers
Teaching and Learning

In this course, the following teaching and learning methods can be applied, but are not limited to:

  • Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
  • Group work: Collaborative activities where students work together to solve problems or complete tasks.
  • Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
  • Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
  • Online lessons: Digital content delivered via an online learning platform.
  • Guidance: Individualized advice and direction from instructors to support students in their learning journey.
  • Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
  • Self-study: Independent study where students engage with course material on their own without any teacher support.
Reading list

Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.

Assessments
Form of assessmentGrading scaleGroupingDuration of assessment
Semester Project
Grade A-F
Group/Individual
4 Week(s)
Accreditation
01.08.2024