Bachelor in Interactive Media: Animation

Bachelor in Interactive Media: Animation

  • Study Facts
    • Area of Study
      Interactive Media
    • ECTS
      180
    • NQF Level
      Bachelor's degree (Level 6 1. Cycle)
    • Campus
      Kristiansand, OnlinePLUS - Bergen, OnlinePLUS - Oslo, Online
    • Study Mode
      OnlinePLUS, Full-time, Online
    • Entry Requirements
    • Study Programme Leader
      Joshua Griffin
Introduction

Noroff University College (NUC) offers awards that specialise in the utilisation of digital technology. The objective of the Bachelor in Interactive Media: Animation (IMAN) is to provide you with an understanding of the competence required to be successful with the field, depending on your chosen program of study.

This bachelor’s degree provides an opportunity to explore the utilisation of digital technology for creativity within the media domain, particularly regarding the design and development of animation and computer games. It is aimed at inspiring and developing creative industry practitioners who have the knowledge and expertise to excel in their chosen fields through the applied use of theories, practical skills, and the capability to develop new skills to make the most of new and emerging technologies and platforms.

Animation has become increasingly important in the creative and entertainment industries over the last few decades. With applications including advertising, health, special effects, film, military, legal system and video games, animation is no longer considered merely the domain of a younger audience. Whether online or on the big screen, animation is in high demand and this programme is specifically designed to offer students an experience that converges the two essential components of animation: art and technology. However, a graduate has more than drawing ability and technical skills: they are also storytellers!

Throughout the programme, students will develop and expand their creative skills, whilst being guided through key competencies required in order to become a professional in the field. Students will tell their stories by exploring a range of concepts, tools and technologies both in contemporary and historical use. Whether the chosen career path leads towards the development of stand-alone animation or interactive computer games, to the film and TV industry or any number of other emerging industry sectors.

Aims of the Degree Programme

This degree programme aims to develop creative industry practitioners with the knowledge and skills to readily make use of theories and practices with contemporary and potential future technologies in the production of various media and platforms.

The study has been specifically designed to equip graduates with the conceptual understanding and principles of creative content development to enable adaptation for specific purposes. In addition, students will acquire the principles for self-reflective practice and understands the importance of an explorative yet focused approach to lifelong learning. The study prepares students for work within a wide range of creative and entertainment media industries such as film, games, music, TV, publishing.

During their learning journey, students will engage in industry-standard best practice in the design, development and implementation of a variety of media forms, and understand the impact of social and cultural content towards media and audiences. Students will be able to recognizes the importance of active engagement, communication and transferable skills in preparation for industry employment.

Entry Requirements

For general admission it is required to document the following criteria as passed:

  • Higher Education Entrance Qualification, and 
  • Candidates must be able to document proficiency in the English language. Language requirements by Samordna Opptak

For admission on basis of prior learning and work experience:
Admission based on prior experience requires a written application for evaluation. Applicable candidates must be at least 25 years of age in the year of admission.

For candidates with foreign education the requirements for Higher Education are: 

  • The country must be recognized by NOKUT, specified in the GSU-list.
  • Candidates must be able to document proficiency in the English language. Language requirements by Samordna Opptak

For further information, please see the admission requirements: https://www.noroff.no/en/admission/admission-requirements

Campus and Online Study

All students follow the same progression according to their education plan, irrespective of whether they study online or on campus. All students study the courses at the same time, with the same delivery and workload, following identical assessment strategies for every course. At the study level no distinction is therefore made between campus and online students. All students are required to engage in live education sessions (such as lectures) and undertake all required educational activities.

Students are encouraged to interact with each other via online forums and chat systems, enabling discussions to take place involving both online and campus students. Each student cohort is therefore a single learning community, concurrently engaging in all educational activities irrespective of actual physical location. Throughout all educational sessions course staff actively encourage participation from campus and online students simultaneously, and do not focus solely on those who are physically present.

This tight integration of campus and online ensures students will be part of a cohesive learning community throughout their study. As a result, this also means that should students personal situations change during their studies, and they must change their mode of study from online to campus (or vice versa) this can be done with little to no disruption to their studies.

Opportunities for Further Studies

Undertaking some period of study at an international educational institution can result in many benefits to those who take part, including:

  • Language and general competence in the destination country and culture
  • Development of personal and professional networks in other parts of the world
  • Personal growth and holistic development.

All students are eligible to apply to undertake a period of study at an international university. All international study opportunities are subject to the application processes and admissions requirements of the international institution, in addition to an evaluation of the suitability of the proposed study exchange within the students’ study at NUC. Full details of international study opportunities and the application process is available to all students within the LMS.

Relevant post-graduate studies:

Possible Professions

The subject material will enable graduates to go on to postgraduate study in the area, and will also enable them to fulfil a number of distinct employment titles, such as:

  • Concept Artist
  • Character or Environment Artist
  • Animator
  • Interactive Media Designer
  • Forensic Animator
  • Animation Director
Accredited
April 12th, 2012
Last revision date: 
June 2024