UM1ANC10 Animation Craft
UM1ANC10 Animation Craft
- Course description
- NQF LevelBachelor's degree (Level 6 1. Cycle)
- Area of StudyInteractive Media
- Program of StudyInteractive Media: Animation
- ECTS10
- CampusKristiansand, OnlinePLUS - Bergen, OnlinePLUS - Oslo, Online
- Course LeaderPaul Bettinson
Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.
Included in the following bachelor's degrees:
- Interactive Media: Animation
The course aims to provide a fundamental skill-set in order to explore the key principles in the history and production of traditional animation. Students are equipped with knowledge of the competency and abilities to make a comparative evaluation of traditional animation processes and how this applies to digital animation.
The student has knowledge of
K1 | how to identify principles of keyed animation in a variety of media. |
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K2 | understand industry standard working practices. |
K3 | a basic understanding of the use of appropriate equipment and materials. |
The student gain skills in
S1 | recognizing best practice in process in the animation craft field. |
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S2 | the ability to discern varying styles in animation processes. |
S3 | describing own process of production and amending traditional creative processes. |
S4 | follow a sequence of steps in a workflow of an animation production. |
The student can demonstrate
G1 | select from other artists work and discern influences. |
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G2 | ability to understand the role of symbolism in an animated sequence. |
G3 | the revision, adaptation and modification that is integral to the production and meaning of an animated sequence. |
- Storyboarding and Scriptwriting
- Animatic production
- Production workflows for animations
- Sound and Pacing for Storytelling
- Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
- All activities require active student participation in their own learning.
- Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
- Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
- Learning resources are available in the LMS and include, but is not limited to:
- literature and online reading material (essential and recommended)
- streams, recordings and other digital resources, where applicable
- video conferencing and communication platforms, if applicable
- tools, software and libraries, where applicable
- Students must have access to an internet connection, and suitable hardware.
- Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
- Students working on their own laptop/computer are required to acquire appropriate communications software, a webcam, and headphones (or a similar alternative).
The reading list for this course and any additional electronic resources will be provided in the LMS.
Activity | Duration |
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Teacher-led activity | 24 |
Teacher-supported work | 48 |
Self-study | 178 |
This course has one (1) exam contributing towards the overall and final grade of the course.
The exam must be assessed as passed to receive the final Course Grade.
Form of assessment | Grading scale | Grouping | Duration of assessment |
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Portfolio of Work | A-F |