UM23A210 3D Animation 2
UM23A210 3D Animation 2
- Course description
- NQF LevelBachelor's degree (Level 6 1. Cycle)
- Area of StudyInteractive Media
- Program of StudyInteractive Media: Animation
- ECTS10
- CampusKristiansand, OnlinePLUS - Bergen, OnlinePLUS - Oslo, Online
- Course LeaderErik Hammer
Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.
Included in the following bachelor's degrees:
- Interactive Media: Animation
The course introduces theoretical and practical context in study of human motion for animation. In this course students apply principles, theories and techniques used in visual development for character animation for films and game productions.
The student has knowledge of
K1 | the anatomical construction of human bodies. |
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K2 | evaluating and analysing the mechanics of movement. |
K3 | specific work practices related to visual storytelling through character motion and staging. |
The student gain skills in
S1 | planning an animation shot and integrate it within a sequence. |
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S2 | evaluating and analysing the mechanics of movement. |
S3 | adapt and responding effectively to workflows, resources and materials. |
The student can demonstrate
G1 | industry standard practices and integration of workflows into own. |
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G2 | cultural and social nuances in relation to visual storytelling through human motion analysis. |
G3 | understanding mechanics of human motion. |
G4 | propose new methods and techniques for future reference. |
- Motion analysis
- Animation production and shot planning
- Layout and staging
- Characterisation through movement and body language
- Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
- All activities require active student participation in their own learning.
- Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
- Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
- Learning resources are available in the LMS and include, but is not limited to:
- literature and online reading material (essential and recommended)
- streams, recordings and other digital resources, where applicable
- video conferencing and communication platforms, if applicable
- tools, software and libraries, where applicable
- Students must have access to an internet connection, and suitable hardware.
- Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
- Students working on their own laptop/computer are required to acquire appropriate communications software, a webcam, and headphones (or a similar alternative).
UM1PBL05 Problem Based Learning and Research Methodologies and UM1ANC10 Animation Craft, or equivalent course(s).
The reading list for this course and any additional electronic resources will be provided in the LMS.
Activity | Duration |
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Teacher-led activity | 24 |
Teacher-supported work | 48 |
Self-study | 178 |
This course has one (1) exam contributing towards the overall and final grade of the course.
The exam must be assessed as passed to receive the final Course Grade.
Form of assessment | Grading scale | Grouping | Duration of assessment |
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Portfolio of Work | A-F |