UM2POP05 Post Production
UM2POP05 Post Production
- Course description
- NQF LevelBachelor's degree (Level 6 1. Cycle)
- Area of StudyInteractive Media
- Program of StudyInteractive Media: Animation
- ECTS05
- CampusKristiansand, OnlinePLUS - Bergen, OnlinePLUS - Oslo, Online
- Course LeaderErik Geslin
Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.
Included in the following bachelor's degrees:
- Interactive Media: Animation
The course aims to provide students with a detailed understanding of the post production phase of animation productions, focusing on workflows inherent in animation direction and engaging content creation.
The student has knowledge of
K1 | can gain practical and theoretical understanding of light with regards to rendering. |
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K2 | is aware of the structure and function of the post-production pipeline. |
K3 | understands the relationship between production and post-production tools and techniques. |
The student gain skills in
S1 | can develop appropriate visual imagery using industry standard tools and techniques. |
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S2 | can research, analyse and interpret the meaningful connections between animation style, technique and aesthetic mood. |
S3 | can develop appropriate materials and textures for a given style. |
The student can demonstrate
G1 | can assess and update own production planning during the duration of the project. |
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G2 | can contribute to discussions surrounding the relationship of experimentation and digital content creation. |
G3 | is aware of and can collaborate in developing an audience focused product. |
G4 | is familiar with industry standard production formats. |
- Lighting qualities and techniques
- Material and shader use
- Rendering engines; types and techniques
- Mood, atmosphere, and style through visual communication
- Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
- All activities require active student participation in their own learning.
- Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
- Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
- Learning resources are available in the LMS and include, but is not limited to:
- literature and online reading material (essential and recommended)
- streams, recordings and other digital resources, where applicable
- video conferencing and communication platforms, if applicable
- tools, software and libraries, where applicable
- Students must have access to an internet connection, and suitable hardware.
- Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
- Students working on their own laptop/computer are required to acquire appropriate communications software, e.g., webcam, microphone, headphones.
UM13R110 3D Rigging 1, or equivalent course(s).
The reading list for this course and any additional electronic resources will be provided in the LMS.
Activity | Duration |
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Teacher-led activity | 12 |
Teacher-supported work | 24 |
Self-study | 89 |
This course has one (1) exam contributing towards the overall and final grade of the course.
The exam must be assessed as passed to receive the final Course Grade.
Form of assessment | Grading scale | Grouping | Duration of assessment |
---|---|---|---|
Portfolio of Work | A-F |