UM2POP05 Post Production
UM2POP05 Post Production
- Course description
- NQF LevelBachelor's degree (Level 6 1. Cycle)
- Area of StudyInteractive Media
- Program of StudyInteractive Media: Animation
- ECTS05
- CampusKristiansand, OnlinePLUS - Oslo, Online
- Course LeaderErik Geslin
Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.
Included in the following bachelor's degrees:
- Interactive Media: Animation
The course aims to provide students with a detailed understanding of the post production phase of animation productions, focusing on workflows inherent in animation direction and engaging content creation.
Course Learning Outcomes
The student has knowledge of
| K1 | can gain practical and theoretical understanding of light with regards to rendering. |
|---|---|
| K2 | is aware of the structure and function of the post-production pipeline. |
| K3 | understands the relationship between production and post-production tools and techniques. |
The student gain skills in
| S1 | can develop appropriate visual imagery using industry standard tools and techniques. |
|---|---|
| S2 | can research, analyse and interpret the meaningful connections between animation style, technique and aesthetic mood. |
| S3 | can develop appropriate materials and textures for a given style. |
The student can demonstrate
| G1 | can assess and update own production planning during the duration of the project. |
|---|---|
| G2 | can contribute to discussions surrounding the relationship of experimentation and digital content creation. |
| G3 | is aware of and can collaborate in developing an audience focused product. |
| G4 | is familiar with industry standard production formats. |
- Lighting qualities and techniques
- Material and shader use
- Rendering engines; types and techniques
- Mood, atmosphere, and style through visual communication
- Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
- All activities require active student participation in their own learning.
- Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
- Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
- Learning resources are available in the LMS and include, but is not limited to:
- literature and online reading material (essential and recommended)
- streams, recordings and other digital resources, where applicable
- video conferencing and communication platforms, if applicable
- tools, software and libraries, where applicable
- Students must have access to an internet connection, and suitable hardware.
- Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
- Students working on their own laptop/computer are required to acquire appropriate communications software, e.g., webcam, microphone, headphones.
The reading list for this course and any additional electronic resources will be provided in the LMS.
| Activity | Duration |
|---|---|
Teacher-led activity | 12 |
Teacher-supported work | 24 |
Self-study | 89 |
This course has one (1) exam contributing towards the overall and final grade of the course.
The exam must be assessed as passed to receive the final Course Grade.
| Form of assessment | Grading scale | Grouping | Duration of assessment |
|---|---|---|---|
Portfolio of Work | A-F |
