UM13A110 3D Animation 1
UM13A110 3D Animation 1
- Course description
- NQF LevelBachelor's degree (Level 6 1. Cycle)
- Area of StudyInteractive Media
- Program of StudyInteractive Media: Animation
- ECTS10
- CampusKristiansand, OnlinePLUS - Bergen, OnlinePLUS - Oslo, Online
- Course LeaderErik Hammer
Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.
Included in the following bachelor's degrees:
- Interactive Media: Animation
The course aims to provided knowledge and skills in 3D Animation in order to explore visual storytelling through motion. This course introduces animated media production focused on the theory and practice behind the animation principles of bringing characters to life.
The student has knowledge of
K1 | recognise the animation principles and apply appropriately. |
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K2 | understand the techniques used in the production pipeline of 3D animation. |
K3 | specific work practices related to visual storytelling through character motion. |
The student gain skills in
S1 | planning an animation shot and integrate it within a script scenario. |
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S2 | expressing emotion and other behavioural characteristics through inanimate objects "anthropomorphism". |
S3 | determining appropriate timing of movement. |
The student can demonstrate
G1 | industry standard practices and integration of these workflows into own. |
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G2 | cultural and social nuances in relation to visual storytelling through movement. |
G3 | propose new methods and techniques for future reference. |
- 3D Asset Development
- Animation Sequences
- Production Pipeline and Workflows
- Narrative Context
- Staging, Lighting and Rendering
- Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
- All activities require active student participation in their own learning.
- Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
- Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
- Learning resources are available in the LMS and include, but is not limited to:
- literature and online reading material (essential and recommended)
- streams, recordings and other digital resources, where applicable
- video conferencing and communication platforms, if applicable
- tools, software and libraries, where applicable
- Students must have access to an internet connection, and suitable hardware.
- Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
- Students working on their own laptop/computer are required to acquire appropriate communications software, e.g., webcam, microphone, headphones.
UM1PBL05 Problem Based Learning and Research Methodologies, or equivalent course(s).
The reading list for this course and any additional electronic resources will be provided in the LMS.
Activity | Duration |
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Teacher-led activity | 24 |
Teacher-supported work | 48 |
Self-study | 178 |
This course has one (1) exam contributing towards the overall and final grade of the course.
The exam must be assessed as passed to receive the final Course Grade.
Form of assessment | Grading scale | Grouping | Duration of assessment |
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Portfolio of Work | A-F |