UX/UI Design and Digital Product Innovation
UX/UI Design and Digital Product Innovation
Table of Contents
Study Facts
- Prog. CodeUX-120
- NQF Level5.2
- Credits120
- Valid fromH27
- Versionv1.0 (2026-06)Ca
- Study ModeFull-time, Part-time
- Program Manager
UX/UI Design and Digital Innovation is a two year higher vocational education programme (120 ECTS) in the field of digital product design. The programme prepares candidates for collaborative work in digital product development, with emphasis on the design, testing, and improvement of accessible and user centred digital interfaces. It combines practical design work with reflection, evaluation, and communication, and supports the development of competence that is relevant to contemporary UX/UI practice and changing digital contexts.
Students gain knowledge of how digital products are shaped in relation to user needs, accessibility requirements, professional standards, and industry workflows. Through the programme, they learn to work with design processes from research and concept development to prototyping, testing, and presentation, and to assess their own work in relation to guidelines, usability, and quality requirements. The programme also gives students experience of collaboration across disciplines and insight into how design contributes to digital product development, innovation, and organisational practice.
The education combines practical and theoretical approaches that support professional development and further specialisation. It develops competence in user centred design, interface design, accessibility, prototyping, evaluation, and professional communication, together with insight into relevant standards, workflows, and ethical considerations. The programme also supports the development of responsible design practice, including attention to inclusion, privacy, and the wider impact of design decisions on users and society. Candidates who complete the programme will be able to contribute to practical UX/UI design and digital innovation work, collaborate with peers and stakeholders, and take part in the development of accessible, user centred, and professionally grounded digital solutions.
The Digital Classroom
All students at Noroff have access to a digital classroom, referred to as the learning platform. Here the student can access relevant academic and practical information about the study programme. The learning platform also contains learning content, activities, delivery deadlines, work requirements and assessments for every course.
Online
Online studies are flexible since students can study from anywhere and at their own pace according to the academic progression and scheduled deadlines. Students access their learning material for each course through the learning platform, and discussion forums are used for communication between fellow students and teachers. Lectures and live-stream sessions are not a part of the primary offer but may be provided as an additional activity depending on the course.
Campus
As part of the campus community, students will have access to on-site teachers, guest lecturers, and other students during their learning journey. Students on campus study in modern working environments and have access to professional equipment for practical training.
Vocational education at Noroff can expand career opportunities and lay lifelong learning foundations. Throughout the programme, students will familiarise themselves with key competencies relevant to industry employment.
Career opportunities
After graduation, the candidate may qualify for work within these areas:
- UX/UI Designer
- Interaction Designer
- Digital Product Designer
- Mobile Interface Designer
- Design Systems Designer
- Usability Tester or UX Evaluator
- Accessibility focused designer
- Freelance or self employed designer within UX/UI and digital product development.
The Norwegian Qualifications Framework for lifelong learning (NQF) defines the levels of qualifications in the Norwegian educational system. These levels describe the knowledge, skills, and competence a learner is expected to achieve as a result of a learning process. Categories in NQF are defined as:
Knowledge: Understanding theories, facts, principles, procedures in the discipline, subject area and/or occupation.
Skills: Ability to utilise knowledge to solve problems or tasks (cognitive, practical, creative and communication skills).
General Competence: Ability to independently utilise knowledge and skills in different situations.
After graduation from this programme, students have acquired the following learning outcomes:
The candidate:
- has knowledge of concepts, theories, models, processes, and tools in UX/UI design and digital innovation, including visual design, interaction design, user research, prototyping, and usability principles.
- has knowledge of information architecture, interaction patterns, and design systems that support accessible, consistent, and user centred digital experiences.
- has insight into relevant regulations, standards, and quality requirements, with particular emphasis on universal design, WCAG, and inclusive practices in digital environments.
- can assess their own work in relation to norms, guidelines, usability heuristics, and accessibility requirements.
- has knowledge of industry work practices and workflows, including agile methods, interdisciplinary collaboration, and the use of professional tools in digital product development and digital innovation.
- has knowledge of entrepreneurial and freelance practices, as well as opportunities for professional growth and career development in the digital design field.
- can update their knowledge by applying research, feedback, testing, and emerging technologies, tools, and guidelines to enhance design and innovation practice.
- is familiar with the history, traditions, distinctive nature, and place in society of UX/UI design and digital product development, and understands their societal and ethical implications.
The candidate:
- can explain choices in the design and evaluation of digital interfaces, incorporating visual design, interaction design, information architecture, usability, and accessibility principles.
- can assess design challenges, identify subject related issues, and determine appropriate measures through design thinking processes such as empathising with users, defining challenges, generating ideas, prototyping, and testing to develop and refine user centred and innovative digital product solutions.
- can explain design choices in digital product development and innovation in relation to technical, societal, and ethical considerations.
- can find and refer to information and research, including user data, stakeholder requirements, accessibility standards, and design guidelines, and assess their relevance to practical and theoretical problems.
- can assess a situation, identify subject related issues, and determine what measures need to be implemented through accessibility and inclusive design practices, evaluating solutions against WCAG and adapting to diverse user needs.
- can explain design choices in digital product development and innovation in relation to technical, societal, and ethical considerations.
- can reflect on their own practice and participation in agile, cross disciplinary workflows, and adjust it under guidance to improve design quality, usability, and inclusivity.
- can reflect on their exploration of emerging technologies relevant to digital design and adjust their practice under guidance.
The candidate:
- can plan and carry out design tasks and projects, independently or collaboratively, in accordance with ethical principles and quality standards in UX/UI design and digital innovation.
- can exchange points of view with peers and professionals in the field, participating in discussions on design practices and contributing to shared knowledge and improvement.
- can carry out design work and digital innovation based on the needs of selected user groups, ensuring accessibility and inclusivity throughout the design process.
- can build collaborative relationships with peers, interdisciplinary teams, and external stakeholders to achieve user centred and innovative design goals.
- can contribute to organisational development by suggesting improvements to design and innovation processes, accessibility practices, and agile team collaboration within a digital design context.
| Course code | Course name | Semester | Weeks | Hours | Credits |
|---|---|---|---|---|---|
| TBA | Visual Design Foundations | 1 | 7 | 294 | 10 |
| TBA | Design Thinking: User Research and Strategy | 1 | 6 | 252 | 10 |
| TBA | Practical Project 1: User - Centred Design | 1 | 6 | 252 | 10 |
| TBA | Interaction and Information Design | 2 | 6 | 252 | 10 |
| TBA | Inclusive Design and Accessibility | 2 | 6 | 252 | 10 |
| TBA | Practical Project 2: Accessible Prototyping | 2 | 7 | 294 | 10 |
| TBA | Design for Mobile and Touch Interfaces | 3 | 6 | 252 | 10 |
| TBA | Design Systems and Advanced Prototyping | 3 | 6 | 252 | 10 |
| TBA | Practical Project 3: Mobile Interface Design | 3 | 7 | 294 | 10 |
| TBA | Usability Testing and Evaluation | 4 | 6 | 252 | 10 |
| TBA | Portfolio and Industry Readiness | 4 | 6 | 252 | 10 |
| TBA | Practical Project 4: Interface Design | 4 | 7 | 294 | 10 |
| Total | 76 | 3192 | 120 | ||
Noroff offers an engaging student-active learning experience that prepares students for professional working life through unique and industry-relevant learning activities, including flexible and independent self-study. Guidance and feedback from teachers support students' learning journey.
All learning activities are aligned with the current learning outcomes, designed to promote a holistic understanding of key issues and challenges within each subject area. By fostering critical thinking, creativity, collaboration, and communication, students will develop lifelong learning skills.
Learning activities can vary for campus and online delivery and are composed of theoretical and practical approaches, providing students with the best possible outcome for each course.
For all online studies, English is the primary language for teaching. English can also be used as the teaching language on some campuses.
Assessment consists of compulsory activities and exams. These impact the student’s learning significantly and concludes if the student has achieved the intended learning outcome and, if so, at what level. Assessments include summative and formative methods depending on the content of the learning outcome of each course. Assessments for each course are described in the course descriptions.
Information about equipment requirements is available on our webpage under Programme information.
Online students are required to purchase and maintain their equipment.
- By upper secondary education (videregående skole)
- Higher education entrance qualification from Norway or abroad
- By Norwegian vocational upper secondary education
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Documented relevant vocational qualifications diploma (yrkeskompetanse) within: Exhibition Designer, Interior Consultant, Pharmacy Technician (eksponeringsdesigner, interiørkonsulent, apotektekniker)
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Documented relevant craft certificate (fag og svennebrev) within: Data Electronics Technician, Energy Operator, Laboratory Technician, Graphic Production Technician (Operator), Content Producer, Media Designer, Media Technician, Branding Designer
(dataelektroniker, energioperatør, faglaborant, grafisk produksjonsteknikk (fagoperatør), innholdsprodusent, mediedesigner, medietekniker, profileringsdesigner)
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- Prior learning and work experience
More information about admission requirements is available on our webpage under Admission Requirements.
