UX-60-3 Practical Project 1: User - Centred Design

UX-60-3 Practical Project 1: User - Centred Design

  • Course description
    • Course Code
      UX-60-3
    • Program of Study
      UX/UI Design
    • Credits
      10
    • Study Plan Coordinator
      Candice Krüger
Teaching Term(s)
2027 Autumn
About the Course

This course gives students the opportunity to apply research and design knowledge in a project based setting. Students work with project briefs, requirements, user flows, wireframes, and early prototypes to develop interface concepts that respond to user goals and contexts. The course also introduces iterative workflows, feedback sessions, and early accessibility and usability considerations in design practice.

Through prototyping, critique, and revision, students develop and refine low and mid fidelity interface solutions. The course supports a practical and reflective approach to user centred design by encouraging students to test ideas, respond to feedback, and justify design decisions in relation to user needs and project goals.

Course Learning Outcomes
Knowledge

The candidate

  • has knowledge of user centred project work, including how research insights can be translated into a project brief, requirements, and iterative design activities.
  • has insight into relevant regulations, standards, agreements and quality requirements related to accessibility and usability in early stage design.
  • has knowledge of how UX/UI projects are structured in the industry, including workflows, checkpoints, and common deliverables.
Skills

The candidate

  • can apply knowledge by turning research insights and requirements into coherent user flows and low and mid fidelity wireframe prototypes.
  • can apply knowledge by defining simple usability criteria and using them to guide design decisions and evaluate whether a prototype supports key user goals.
  • can apply relevant tools, materials, techniques and styles by using industry tools to build clickable mid fidelity prototypes and organise screens into flows.
  • can apply relevant workflows and team based methods by working iteratively, responding to feedback, and adjusting design work to support user needs and project goals.
  • can find information and material that is relevant to improving a prototype, including design patterns, accessibility resources, and examples from comparable products.
  • can assess a situation, identify subject related issues, and identify what measures need to be implemented by reviewing usability feedback on a prototype, prioritising issues, and planning iterations.
General Competence

The candidate

  • can carry out work based on the needs of selected target groups by adapting flows and wireframes to reflect user goals, contexts, and limitations.
  • can build relations with their peers, also across discipline boundaries, and with external target groups by collaborating in project teams, contributing to feedback sessions, and communicating project progress and design decisions to others.
  • can develop work methods, products and services of relevance to practising the discipline by presenting a mid fidelity clickable prototype and describing key design decisions and iterations.
Learning Activities

Digital Learning Resources
The learning management system (LMS) is the primary learning platform where students access most of their course materials. The content is presented in various formats, such as text, images, models, videos or podcasts. Each course follows a progression plan, designed to lead students through weekly modules at their own pace. Exercises and assignments (individual or in groups) are embedded throughout the courses to support continuous practice and assessment of the learning outcomes.

Campus Resources
In addition to the digital learning resources, campus students participate in physical learning activities led by teachers as part of the overall delivery.

Guidance
Guidance and feedback from teachers support students' learning journeys, and may be provided synchronously or asynchronously, individually or in groups, via text, video or in-person feedback.

Assessments
Form of assessmentGrading scaleGroupingDuration of assessment
Semester Project
Grade A-F
Reading List

Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.