UX-120-1 Design for Mobile and Touch Interfaces

UX-120-1 Design for Mobile and Touch Interfaces

  • Course description
    • Course Code
      UX-120-1
    • Level of Study
      5.2
    • Program of Study
      UX/UI Design and Digital Product Innovation
    • Credits
      10
    • Study Plan Coordinator
      Candice Krüger
Teaching Term(s)
2028 Spring
2028 Autumn
About the Course

This course introduces students to the principles and constraints involved in designing mobile and touch based interfaces. Students explore how mobile first thinking, platform conventions, navigation patterns, responsive behaviour, and accessibility requirements shape interface design across devices and contexts of use. The course places particular emphasis on touch interaction, screen limitations, and the need for clear, efficient, and inclusive user experiences in changing digital contexts.

Through prototyping, testing, and critique, students develop mobile interface solutions for iOS and Android that address adaptive layouts, performance considerations, and accessibility features such as dynamic type and voiceover ready navigation. The course supports a reflective approach to mobile design by encouraging students to assess their own work in relation to usability, accessibility, and relevant guidelines, and to improve their practice through feedback, iteration, and awareness of how mobile interfaces contribute to digital product development and innovation.

Course Learning Outcomes
Knowledge

The candidate

  • has knowledge of concepts, theories, models, processes, and tools used in mobile first interface design, including touch interaction, gesture design, responsive behaviour, adaptive layouts, platform conventions, and accessibility requirements.
  • can assess their own work in relation to platform guidelines, accessibility requirements, performance considerations, and established navigation and layout conventions for mobile interfaces.
  • has knowledge of industry practices for designing mobile interfaces across iOS and Android and is familiar with workflows for prototyping and testing mobile experiences.
  • can update their knowledge through feedback, testing, platform documentation, and relevant guidelines to improve mobile interface design practice.
Skills

The candidate

  • can explain design choices for mobile and touch interfaces in relation to user needs, platform conventions, responsive behaviour, accessibility, and performance considerations.
  • can reflect over their own practice in prototyping and testing mobile interfaces and adjust it under guidance to improve navigation, interaction, and usability.
  • can find and refer to information and material such as platform guidelines, accessibility requirements, user feedback, and relevant design references, and assess their relevance to issues in mobile interface design.
  • can assess a mobile design situation, identify subject related issues, and determine what measures need to be implemented in relation to touch interactions, navigation, responsive behaviour, adaptive layouts, and accessibility.
General Competence

The candidate

  • can plan and carry out mobile interface design tasks and projects alone and as part of a group, in accordance with ethical requirements, accessibility principles, and relevant quality standards.
  • can carry out mobile interface design work based on the needs of selected target groups, including users with different accessibility needs and usage contexts.
  • can build relations with peers, across discipline boundaries, and with relevant stakeholders in the development of mobile interface solutions.
  • can exchange points of view with others with a background in design and development and participate in discussions about good practice in mobile first and touch interface design.
Learning Activities

Digital Learning Resources
The learning management system (LMS) is the primary learning platform where students access most of their course materials. The content is presented in various formats, such as text, images, models, videos or podcasts. Each course follows a progression plan, designed to lead students through weekly modules at their own pace. Exercises and assignments (individual or in groups) are embedded throughout the courses to support continuous practice and assessment of the learning outcomes.

Campus Resources
In addition to the digital learning resources, campus students participate in physical learning activities led by teachers as part of the overall delivery.

Guidance
Guidance and feedback from teachers support students' learning journeys, and may be provided synchronously or asynchronously, individually or in groups, via text, video or in-person feedback.

Assessments
Form of assessmentGrading scaleGroupingDuration of assessment
Course Assignment
Pass / Fail
Reading List

Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.