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ADK2010 Entreprenørskap og Showreel

    • Number of credits
      10
    • Teaching semester
      2027 Spring
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: Passed all courses in the first and second year of study as well as all courses in the fifth semester. A total of 140 credits.

Course content
  • Marketing of own work
  • Financing
  • Distribution
  • Laws and regulations within gaming and film

Learning Outcome

Upon completing the course, the student will have achieved the following learning outcomes:

Knowledge

The student:

  • Has knowledge of creating a showreel
  • Is knowledgeable about promoting their own portfolio or other related work
  • Has knowledge of the distribution of games and films
  • Has knowledge of seeking support for gaming and film projects
  • Has knowledge of starting a company
  • Has knowledge of contract writing
  • Has basic knowledge of laws and regulations within gaming and film
Skills

The student:

  • Can promote their own portfolio (demo reel/website)
  • Can write an application for support for a gaming project
  • Can understand copyright and what a standard contract should include
General competence

The student:

  • Has an overview of support systems, funds, and the market
  • Can plan and prepare for their professional career after completing the study
Teaching and working methods

The course is designed as a combination of lectures, practical exercises, self-study, and guidance. Throughout the course, students work individually on a task. Students are required to produce a demo reel and a written outlined strategy for marketing their own brand as a visual artist.

Required coursework
  • 2-4 individual assignments
  • participation in teaching activities in accordance with the teaching plan

 

Compulsory requirements that have been passed are valid for only 12 months. Students who wish to take exams after 12 months must pass the compulsory work requirements again in the next regular implementation of the course.

Form of assessment
  • Individual portfolio assessment
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Portfolio Assessment
ECTS - A-F
Individual
100
Faculty
Faculty of Audiovisual Media and Creative Technologies
Department
Department of Game Development - The Game School