ADK2010 Entrepreneurship and showreel
- Course codeADK2010
- Number of credits10
- Teaching semester2026 Spring
- Language of instructionEnglish
- CampusHamar
- Required prerequisite knowledge
Recommended: Passed all courses in the first and second year of study as well as all courses in the fifth semester. A total of 140 credits.
- Marketing of own work
- Financing
- Distribution
- Laws and regulations within gaming and film
Learning Outcome
Upon completing the course, the student will have achieved the following learning outcomes:
The student:
- Has knowledge of creating a showreel
- Is knowledgeable about promoting their own portfolio or other related work
- Has knowledge of the distribution of games and films
- Has knowledge of seeking support for gaming and film projects
- Has knowledge of starting a company
- Has knowledge of contract writing
- Has basic knowledge of laws and regulations within gaming and film
The student:
- Can promote their own portfolio (demo reel/website)
- Can write an application for support for a gaming project
- Can understand copyright and what a standard contract should include
The student:
- Has an overview of support systems, funds, and the market
- Can plan and prepare for their professional career after completing the study
The course is designed as a combination of lectures, practical exercises, self-study, and guidance. Throughout the course, students work individually on a task. Students are required to produce a demo reel and a written outlined strategy for marketing their own brand as a visual artist.
Form of assessment | Grading scale | Grouping | Duration of assessment | Support materials | Proportion | Comment |
---|---|---|---|---|---|---|
Portfolio Assessment | ECTS - A-F | Individual |
| 100 |
Reading list
No reading list available for this course