ADK2009 Concept art & motion design III

    • Course code
      ADK2009
    • Number of credits
      10
    • Teaching semester
      2025 Autumn
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: ADK2008 Concept art & motion design II, and the prerequisites of ADK2008 Concept art & motion design II

Course content
  • Graphic animation
  • Video portfolio
  • Personal branding
  • Post-production
  • Interactivity
  • Exhibition/demo reel

Learning Outcome

Upon completing the course, the student will have achieved the following learning outcomes:

Knowledge

The student:

  • has broad and advanced knowledge of animated graphics
  • has broad knowledge of concept art for use in games, animation, advertising, as illustration, and information design
  • has broad knowledge to develop and execute design projects by combining relevant digital tools, techniques, methods, and forms of expression in relation to concept art
  • has broad knowledge of formal-aesthetic techniques in relation to the development of digital visual expressions and design
  • has broad knowledge of idea and concept development
  • has broad knowledge of the theory, methods, and production process of concept art, motion design, and setup in a game engine
  • has broad knowledge of cinematic narratives and digital storytelling
  • has broad knowledge of structuring their own portfolio
  • has broad knowledge of visualization and presentation in a game engine
Skills

The student:

  • can present and communicate design intentions at a professional level
  • can translate and interpret experiences visually, emotionally, and aesthetically through various design and drawing techniques
  • can express themselves visually as a common basis for communication, in dialogue with others
  • can create a video portfolio to demonstrate their knowledge in conceptual art and motion design
  • can present objects, situations, and characters in unique, recognizable, memorable, and appealing ways
  • can make reflective aesthetic choices and clearly communicate creative design processes
  • can utilize principles in visual art and animation
  • can produce high-quality concept art and motion design
  • can present visual work, 2D and 3D, static and animated, in a game engine
General competence

The student:

  • has insight into relevant professional and ethical issues and can contribute to a professional community
  • can plan and carry out a major task over time in accordance with guidelines
Teaching and working methods

The course is structured as a combination of lectures, practical exercises, continuous submissions, self-study, and supervision. Throughout the course, students work individually on an assignment. Students are required to produce a demo reel.

Required coursework
  • 2-4 individual assignments
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Portfolio Assessment
ECTS - A-F
Individual
  • All
100
Form of assessment
  • 1 individual portfolio that must be completed for presentation at the Game School Expo. The portfolio counts for 100% of the final grade.
Course name in Norwegian Nynorsk: 
Konseptkunst & motion design III
Course name in Norwegian Bokmål: 
Konseptkunst & motion design III
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School
Area of study
Mediefag
Programme of study
Bachelor's Degree in Animation and Digital Art
Course level
Intermediate course, level II (200-LN)