ADK2009 Concept art & motion design III
- Course codeADK2009
- Number of credits10
- Teaching semester2025 Autumn
- Language of instructionEnglish
- CampusHamar
- Required prerequisite knowledge
Recommended: ADK2008 Concept art & motion design II, and the prerequisites of ADK2008 Concept art & motion design II
- Graphic animation
- Video portfolio
- Personal branding
- Post-production
- Interactivity
- Exhibition/demo reel
Learning Outcome
Upon completing the course, the student will have achieved the following learning outcomes:
The student:
- has broad and advanced knowledge of animated graphics
- has broad knowledge of concept art for use in games, animation, advertising, as illustration, and information design
- has broad knowledge to develop and execute design projects by combining relevant digital tools, techniques, methods, and forms of expression in relation to concept art
- has broad knowledge of formal-aesthetic techniques in relation to the development of digital visual expressions and design
- has broad knowledge of idea and concept development
- has broad knowledge of the theory, methods, and production process of concept art, motion design, and setup in a game engine
- has broad knowledge of cinematic narratives and digital storytelling
- has broad knowledge of structuring their own portfolio
- has broad knowledge of visualization and presentation in a game engine
The student:
- can present and communicate design intentions at a professional level
- can translate and interpret experiences visually, emotionally, and aesthetically through various design and drawing techniques
- can express themselves visually as a common basis for communication, in dialogue with others
- can create a video portfolio to demonstrate their knowledge in conceptual art and motion design
- can present objects, situations, and characters in unique, recognizable, memorable, and appealing ways
- can make reflective aesthetic choices and clearly communicate creative design processes
- can utilize principles in visual art and animation
- can produce high-quality concept art and motion design
- can present visual work, 2D and 3D, static and animated, in a game engine
The student:
- has insight into relevant professional and ethical issues and can contribute to a professional community
- can plan and carry out a major task over time in accordance with guidelines
The course is structured as a combination of lectures, practical exercises, continuous submissions, self-study, and supervision. Throughout the course, students work individually on an assignment. Students are required to produce a demo reel.
Form of assessment | Grading scale | Grouping | Duration of assessment | Support materials | Proportion | Comment |
---|---|---|---|---|---|---|
Portfolio Assessment | ECTS - A-F | Individual |
| 100 |
- 1 individual portfolio that must be completed for presentation at the Game School Expo. The portfolio counts for 100% of the final grade.
Reading list
No reading list available for this course