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ADK2005 Animation III & Acting

    • Number of credits
      15
    • Teaching semester
      2026 Spring
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: ADK1002 Animation I & Principles and ADK2004 Animation II & Body Mechanics

Course content
  • Acting
  • Dramaturgy
  • Advanced body mechanics
  • Cinematography
  • Advanced visual storytelling
  • Advanced character development
  • Classic cartoon animation

Learning Outcome

Upon completing the course, the student will have achieved the following learning outcomes:

Knowledge

The student:

  • has broad knowledge of animation concepts & styles
  • has knowledge of character development
  • has knowledge of acting and dramaturgy for animation
  • has knowledge of the processes involved in using motion capture to create animation
Skills

The student:

  • can create believable and convincing animation
  • can apply dramaturgical analysis to acting and critical assessment of animation
  • can animate different styles such as classical traditional animation and realistic animation
  • can use advanced visual storytelling techniques
General competence

The student:

  • has insight into advanced animation and storytelling and can participate in artistic and academic discussions about it
  • is capable of preparing and executing animations for game productions
  • has an understanding of different styles within animation
Teaching and working methods

The course is structured as a combination of lectures, practical exercises, continuous submissions, self-study, and supervision.

Required coursework
  • 2-4 individual assignments
  • 1 group assignment

Compulsory requirements that have been passed are valid for only 12 months. Students who wish to take exams after 12 months must pass the compulsory work requirements again in the next regular implementation of the course.

Form of assessment
  • Individual portfolio assessment: 2 individual folder assignments, each counting for 50% of the final grade. At leat one of the folders must be must be completed for the Game School Expo.
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Written assignment
ECTS - A-F
Individual
50
Folder 1
Written assignment
ECTS - A-F
Individual
50
Folder 2
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School