ADK2001 3D-Art & Generalisation II
- Course codeADK2001
- Number of credits15
- Teaching semester2025 Autumn
- Language of instructionEnglish
- CampusHamar
- Required prerequisite knowledge
Recommended: ADK1001 3D-Art & Generalisation I
- hard surface modelling
- Advanced polygon modelling techniques
- Hard surface Sculpting
- Topology and edge flow
- UV-mapping
- Material shaders and textures
- Composition, lighting, and use of cameras
- Use of hardware and software render engines to render still images and image sequences
- Optimization of 3D models
- 3D rendering
- Fundamental character rigging
- Hierarchies, constraints, and nodes
- Skinning fundamentals
Learning Outcome
Upon completing the course, the student will have achieved the following learning outcomes:
The student
- has knowledge of hard surface modeling in 3D
- has knowledge of optimized modeling in 3D
- has knowledge of low poly- and high poly modeling
- has knowledge of subdivision surfaces
- has knowledge of sculpting in 3D
- has knowledge of the use of material shaders and textures
- has knowledge of baking texture maps
- has knowledge of 3D rendering and render engine settings
- has knowledge of general character rigging
- has knowledge of hierarchies, constraints, and node structures
The student
- can create realistic hard surface models
- can create 3D models with optimized topology and textures
- can use material shaders and textures to create believable surfaces on 3D models
- can rig a 3D character using standard bones and skinning with correct wighting
- can retopologize 3D models
- can rig a 3D character with Inverse Kinematics
The student
- can find and apply relevant material for 3D character rigging
- understands relevant challenges and can participate professionally in discussions about good modeling techniques
- can think innovatively and communicate new knowledge and ideas
The course is organized as a combination of lectures, practical exercises, regular submission of weekly assignments, self-study and supervision.
Form of assessment | Grading scale | Grouping | Duration of assessment | Support materials | Proportion | Comment |
---|---|---|---|---|---|---|
Written assignment | ECTS - A-F | Individual |
| 50 | Folder 1 | |
Written assignment | ECTS - A-F | Individual |
| 50 | Folder 2 |
- 2 individual assignments, each counting for 50% of the final grade. Folder 2 must be completed for the Game School Expo.
Reading list
No reading list available for this course