ADK2001 3D-Art & Generalisation II

    • Course code
      ADK2001
    • Number of credits
      15
    • Teaching semester
      2025 Autumn
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: ADK1001 3D-Art & Generalisation I

Course content
  • hard surface modelling
  • Advanced polygon modelling techniques
  • Hard surface Sculpting
  • Topology and edge flow
  • UV-mapping
  • Material shaders and textures
  • Composition, lighting, and use of cameras
  • Use of hardware and software render engines to render still images and image sequences
  • Optimization of 3D models
  • 3D rendering
  • Fundamental character rigging
  • Hierarchies, constraints, and nodes
  • Skinning fundamentals

Learning Outcome

Upon completing the course, the student will have achieved the following learning outcomes:

Knowledge

The student

  • has knowledge of hard surface modeling in 3D
  • has knowledge of optimized modeling in 3D
  • has knowledge of low poly- and high poly modeling
  • has knowledge of subdivision surfaces
  • has knowledge of sculpting in 3D
  • has knowledge of the use of material shaders and textures
  • has knowledge of baking texture maps
  • has knowledge of 3D rendering and render engine settings
  • has knowledge of general character rigging
  • has knowledge of hierarchies, constraints, and node structures
Skills

The student

  • can create realistic hard surface models
  • can create 3D models with optimized topology and textures
  • can use material shaders and textures to create believable surfaces on 3D models
  • can rig a 3D character using standard bones and skinning with correct wighting
  • can retopologize 3D models
  • can rig a 3D character with Inverse Kinematics
General competence

The student

  • can find and apply relevant material for 3D character rigging
  • understands relevant challenges and can participate professionally in discussions about good modeling techniques
  • can think innovatively and communicate new knowledge and ideas
Teaching and working methods

The course is organized as a combination of lectures, practical exercises, regular submission of weekly assignments, self-study and supervision.

Required coursework
  • 3-5 individual or group assignments
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Written assignment
ECTS - A-F
Individual
  • All
50
Folder 1
Written assignment
ECTS - A-F
Individual
  • All
50
Folder 2
Form of assessment
  • 2 individual assignments, each counting for 50% of the final grade. Folder 2 must be completed for the Game School Expo.
Course name in Norwegian Nynorsk: 
3D-kunst & generalisering II
Course name in Norwegian Bokmål: 
3D-kunst & generalisering II
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School
Area of study
Mediefag
Programme of study
Bachelor's Degree in Animation and Digital Art
Course level
Intermediate course, level II (200-LN)