FM1BAPR25 Prototyping
FM1BAPR25 Prototyping
- Course description
- Course codeFM1BAPR25
- Level of study5.1
- Program of studyUser Interface Design
- Credits2.5
- Course coordinatorMarna Haskins
The course provides knowledge of techniques, principles and tools used to develop different types of prototypes. Candidates are trained in prototyping tools and gain insight into relevant prototyping standards and quality requirements for prototypes. The course provides practical skills to review a prototype, identify potential issues, and express feedback and suggestions for potential improvements. The course builds on competence from Design Foundations.
Course Relevance
The course aims to provide a solid understanding of the prototyping process. Unlike wireframes, prototypes are often higher fidelity yet still a working model of a web site or web application. Prototyping is the next level after wireframing and allows user-test interfaces and interactions in more detail.
The Candidate...
- has knowledge of concepts, processes and tools that are used in prototype development
- has knowledge of basic coding principles and front-end development processes
- has insight into relevant standards and quality requirements for UI design prototyping
- understands the importance of prototyping as a method to anticipate potential challenges in the final product
The Candidate...
- can apply knowledge to create a different type of prototypes suitable for usability testing
- can apply knowledge of basic coding principles to develop interactive prototypes
- masters relevant methods and vocational tools to create, develop and present prototypes
- can find relevant information and material about methods, techniques and tools that are relevant to UI design prototyping
- can study his/her prototypes and identify potential issues and express feedback and suggestions for improvements
The Candidate...
- can carry out prototyping activities based on the needs of selected target groups or project briefs
- can build relations with his/her peers, users, designers and other stakeholders in relation to prototyping methods, analysis and reflection on the outcomes
In this course, the following teaching and learning methods can be applied, but are not limited to:
- Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
- Group work: Collaborative activities where students work together to solve problems or complete tasks.
- Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
- Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
- Online lessons: Digital content delivered via an online learning platform.
- Guidance: Individualized advice and direction from instructors to support students in their learning journey.
- Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
- Self-study: Independent study where students engage with course material on their own without any teacher support.
Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.