FM1BAPR25 Prototyping
FM1BAPR25 Prototyping
- Course description
- Course CodeFM1BAPR25
- Level of Study5.1
- Program of StudyUser Interface Design
- Credits2.5
- Study Plan CoordinatorMarna Haskins
The course provides knowledge of techniques, principles and tools used to develop different types of prototypes. Candidates are trained in prototyping tools and gain insight into relevant prototyping standards and quality requirements for prototypes. The course provides practical skills to review a prototype, identify potential issues, and express feedback and suggestions for potential improvements. The course builds on competence from Design Foundations.
Course Relevance
The course aims to provide a solid understanding of the prototyping process. Unlike wireframes, prototypes are often higher fidelity yet still a working model of a web site or web application. Prototyping is the next level after wireframing and allows user-test interfaces and interactions in more detail.
The Candidate...
- has knowledge of concepts, processes and tools that are used in prototype development
- has knowledge of basic coding principles and front-end development processes
- has insight into relevant standards and quality requirements for UI design prototyping
- understands the importance of prototyping as a method to anticipate potential challenges in the final product
The Candidate...
- can apply knowledge to create a different type of prototypes suitable for usability testing
- can apply knowledge of basic coding principles to develop interactive prototypes
- masters relevant methods and vocational tools to create, develop and present prototypes
- can find relevant information and material about methods, techniques and tools that are relevant to UI design prototyping
- can study his/her prototypes and identify potential issues and express feedback and suggestions for improvements
The Candidate...
- can carry out prototyping activities based on the needs of selected target groups or project briefs
- can build relations with his/her peers, users, designers and other stakeholders in relation to prototyping methods, analysis and reflection on the outcomes
Digital Learning Resources
The learning management system (LMS) is the primary learning platform where students access most of their course materials. The content is presented in various formats, such as text, images, models, videos or podcasts. Each course follows a progression plan, designed to lead students through weekly modules at their own pace. Exercises and assignments (individual or in groups) are embedded throughout the courses to support continuous practice and assessment of the learning outcomes.
Campus Resources
In addition to the digital learning resources, campus students participate in physical learning activities led by teachers as part of the overall delivery.
Guidance
Guidance and feedback from teachers support students' learning journeys, and may be provided synchronously or asynchronously, individually or in groups, via text, video or in-person feedback.
Form of assessment | Grading scale | Grouping | Duration of assessment |
---|---|---|---|
Course Assignment | Pass / Fail | Group/Individual | 1 Week(s) |