FM1ABRA10 Rigging and animation
FM1ABRA10 Rigging and animation
- Course description
- Course CodeFM1ABRA10
- Level of Study5.1
- Program of Study3D Art and Games Technology
- Credits10
- Study Plan CoordinatorKevin Fosse, Paul Martin Tangen
The course provides knowledge of the animation principles and the skills to rig and create keyframe animation on 3D objects. Candidates are given an overview of how to set up joints, controllers, and constraints in order to create efficient and animation friendly ready rigs. The course also provides knowledge and skills on how to plan and execute a keyframed 3D animation with a focus on animation and storytelling principles.
The course aims to provide fundamental competence to plan and execute an animated sequence from concept to finished product as a fundamental part of the skillset for a versatile 3D artist. Being able convert 3D models into user-friendly rigs for animation makes the student a valuable member in a team setting. And by exploring the animation principles and narrative techniques the candidate can create robust animations to suit a wide range of industry purposes.
The Candidate...
- has knowledge of fundamental concepts, processes and tools that are used in 3D animation and rigging
- has insight into relevant and standardized working methods for planning, preparation and execution of 3D animation productions
- has knowledge of the industry in relation to animation production
- can update his/her vocational knowledge in the field of rigging and animation
The Candidate...
- can apply knowledge of work process standards to adhere to relevant requirements within animation production
- masters relevant tools and techniques to rig 3D objects ready for animation
- masters relevant tools and techniques to animate 3D objects using the animation principles
- can find information and material that are relevant to animation productions in their work
- can study own work and identify animation production issues and what measures need to be implemented
The Candidate...
- understand the ethical principles that apply to properly referencing of sourcing material related to animation production
- can carry out work in 3D animation, identify the needs of the production and adjust their own work accordingly
- can build relationships with peers across disciplines, for problem solving and collaboration on animation projects
- can develop working methods and products relevant to animation productions
Digital Learning Resources:
The learning management system (LMS) is the primary learning platform where students access most of their course materials. The content is presented in various formats, such as text, images, models, videos or podcasts. Each course follows a progression plan, designed to lead students through weekly modules at their own pace. Exercises and assignments (individual or in groups) are embedded throughout the courses to support continuous practice and assessment of the learning outcomes.
Campus Resources:
In addition to the digital learning resources, campus students participate in physical learning activities led by teachers as part of the overall delivery.
Guidance:
Guidance and feedback from teachers support students' learning journeys, and may be provided synchronously or asynchronously, individually or in groups, via text, video or in-person feedback.
Name | Work requirement | Type | Scope | Comment |
---|---|---|---|---|
Assignment 1 | Practical task | Course requirement | 1 week | Submission required |
Assignment 2 | Practical task | Course requirement | 1 week | Submission required |
Assignment 3 | Practical task | Course requirement | 1 week | Submission required |
Form of assessment | Grading scale | Grouping | Duration of assessment |
---|---|---|---|
Portfolio | Grade A-F | Individual | 3 Week(s) |