FM1ABRA10 Rigging and animation
FM1ABRA10 Rigging and animation
- Course description
- Course codeFM1ABRA10
- Level of study5.1
- Program of study3D Art and Games Technology
- Credits10
- Course coordinatorKevin Fosse, Paul Martin Tangen
The course provides knowledge of the animation principles and the skills to rig and create keyframe animation on 3D objects. Candidates are given an overview of how to set up joints, controllers, and constraints in order to create efficient and animation friendly ready rigs. The course also provides knowledge and skills on how to plan and execute a keyframed 3D animation with a focus on animation and storytelling principles.
The course aims to provide fundamental competence to plan and execute an animated sequence from concept to finished product as a fundamental part of the skillset for a versatile 3D artist. Being able convert 3D models into user-friendly rigs for animation makes the student a valuable member in a team setting. And by exploring the animation principles and narrative techniques the candidate can create robust animations to suit a wide range of industry purposes.
The Candidate...
- has knowledge of fundamental concepts, processes and tools that are used in 3D animation and rigging
- has insight into relevant and standardized working methods for planning, preparation and execution of 3D animation productions
- has knowledge of the industry in relation to animation production
- can update his/her vocational knowledge in the field of rigging and animation
The Candidate...
- can apply knowledge of work process standards to adhere to relevant requirements within animation production
- masters relevant tools and techniques to rig 3D objects ready for animation
- masters relevant tools and techniques to animate 3D objects using the animation principles
- can find information and material that are relevant to animation productions in their work
- can study own work and identify animation production issues and what measures need to be implemented
The Candidate...
- understand the ethical principles that apply to properly referencing of sourcing material related to animation production
- can carry out work in 3D animation, identify the needs of the production and adjust their own work accordingly
- can build relationships with peers across disciplines, for problem solving and collaboration on animation projects
- can develop working methods and products relevant to animation productions
In this course, the following teaching and learning methods can be applied, but are not limited to:
- Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
- Group work: Collaborative activities where students work together to solve problems or complete tasks.
- Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
- Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
- Online lessons: Digital content delivered via an online learning platform.
- Guidance: Individualized advice and direction from instructors to support students in their learning journey.
- Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
- Self-study: Independent study where students engage with course material on their own without any teacher support.
Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.
Name | Work requirement | Type | Scope | Comment |
---|---|---|---|---|
Assignment 1 | Practical task | Course requirement | 1 week | Submission required |
Assignment 2 | Practical task | Course requirement | 1 week | Submission required |
Assignment 3 | Practical task | Course requirement | 1 week | Submission required |