FM1ABLR15 Light, render and compositing
FM1ABLR15 Light, render and compositing
- Course description
- Course codeFM1ABLR15
- Level of study5.1
- Program of study3D Art and Games Technology
- Credits15
- Course coordinatorKevin Fosse, Paul Martin Tangen
The course provides knowledge of lights, composition, and visual storytelling through aesthetic means. Candidates are provided with skills for lighting, rendering, and compositing 3D scenes. Candidates gain insight into offline rendering methods, including render layers, passes, and colour correction, for efficient workflows.
The course aims to teach lighting techniques, rendering, and compositing processes as essential parts of a 3D Artist's skillset. By studying real-world light and shadows and exploring mood and atmosphere in CG, candidates can create various shots to suit a wide range of industry purposes.
The candidate...
- has knowledge of fundamental concepts, processes and tools that are used in lighting, rendering and compositing
- has insight into planning processes and work process standards in relation to shot production
- Has knowledge of the requirements of the industry in the relation to shot production
- Can update his/her vocational knowledge in the field of shot production
- Understands the importance of shot production workflows in a value creation perspective
The candidate...
- can apply knowledge of work process standards to adhere to relevent requirements within shot production
- masters relevant tools and techniques to compose and light 3D scenes from reference
- masters relevant tools and techniques to render for compositing
- masters relevant tools and techniques to composite and enhance 3D renders
- can find information and material that are relevant to shot production in their work
- can study own work and identify shot production issues and what measures need to be implemented
The candidate...
- understands the ethical principles that apply to properly referencing of sourcing material related to shot production
- can build relations with his/her peers for visual problem solving and input on shots
- can carry out lighting, rendering and compositing work relevant to 3D productions
In this course, the following teaching and learning methods can be applied, but are not limited to:
- Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
- Group work: Collaborative activities where students work together to solve problems or complete tasks.
- Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
- Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
- Online lessons: Digital content delivered via an online learning platform.
- Guidance: Individualized advice and direction from instructors to support students in their learning journey.
- Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
- Self-study: Independent study where students engage with course material on their own without any teacher support.
Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.
Name | Work requirement | Type | Scope | Comment |
---|---|---|---|---|
Assignment 1 | Practical task | Course requirement | 1 week | Submission required |
Assignment 2 | Practical task | Course requirement | 1 week | Submission required |
Assignment 3 | Practical task | Course requirement | 1 week | Submission required |