AVR4004 Artistic Game Design for VR/AR Productions

    • Studiepoeng
      10
    • Undervisningssemestre
      2023 Høst
    • Undervisningsspråk
      Engelsk
    • Undervisningssted
      Hamar
    • Forkunnskapskrav

      No special requirements.

Emnets innhold

Central topics:

  • Artistic statement and expressions in and with games
  • Use of virtual space as artistic expression
  • Using formal aesthetical means such as colour, form, rhythm, and contrast in VR/AR applications aiming for a holistic and congruent result and gestalt
  • Game creation for serious games
  • World building for serious games
  • Level design
  • Narrative in serious games
  • UX in serious games
  • Rules, affordances and agency in serious games
  • Prototyping serious games
  • Serious games for VR/AR platforms
  • User experience and evaluation

Læringsutbytte

A candidate who has completed the course has the following total learning outcomes, defined by knowledge, skills and general competence:

Kunnskap

The candidate

  • has advanced knowledge in the field of serious games
  • has advanced knowledge of the artists’ role in relation to the design and creation of serious games
  • has advanced knowledge of how rules, audio-visual content, events and narratives affect serious games
  • has advanced knowledge of skills and disciplines required within a team working on serious games
  • has thorough knowledge on explaining artistic motivation and design choices
  • has thorough knowledge of the interplay between a game and its context
  • has advanced knowledge of developing interactive toolbox for testing purpose
Ferdigheter

The candidate

  • can take the creative lead in conceptualizing game worlds for serious games
  • can develop and communicate complex artistic visions for and with serious games
  • can design for a specific user experience can collaborate with clients, the public and multidisciplinary teams
  • can apply her knowledge and competence to a wide range of platforms, including VR/AR
  • can assess a game and its context through systems analysis
Generell kompetanse

The candidate

  • can apply an iterative design process in serious games creation
  • can promote artistic choices, research perspectives, and ethical considerations
  • can maintain an overview and navigate a multidisciplinary serious games production team
  • can analyse serious games from artistic, theoretical and ethical perspectives
Arbeids- og undervisningsformer

The course is organised as a combination of lectures, practical exercises, and supervision. Throughout the course, students will do practical work on a gamification project in groups.

Arbeidskrav
  • 1 group assignment making a Serious Game simulation using system thinking, XR, Programming and a game engine. Done in cooperation with the Artists.
Vurdering

● 1 oral group examination which counts for 40% of the grade
● 1 group folder assignment (assessed from the compulsory group assignments) which counts for 60% of the grade

To pass the course, both examinations must be passed.

All group members share responsibility for the full content of the assignment/product/performance from the group-projects.

Alphabetical grades are used, on a scale from A to F, with E as the lowest passing grade.

Vurderinger
VurderingsordningKarakterskalaGruppe/individuellVarighetHjelpemidlerAndelKommentar
Muntlig eksamen
ECTS - A-F
Gruppe
40
Mappeeksamen
ECTS - A-F
Gruppe
60
Emnet overlapper med
NavnStudiepoengDatoKommentar
AVR4003 Technical Game Design for VR/AR Productions
10
01.01.2023
Fakultet
Fakultet for audiovisuelle medier og kreativ teknologi
Institutt
Institutt for spillutdanninger - Spillskolen