SPIS2900 Bachelor thesis

    • Number of credits
      30
    • Teaching semester
      2026 Autumn, 2027 Spring
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      All courses in the first and second years of study must be completed. 120 credits in total.

Course content
  • planning pre-production of a project
  • estimation (bottom-up method, three-point estimation)
  • roles and leadership
  • pitching and presentation techniques
  • project management
  • development of ideas
  • development of project description
  • productions are carried out in accordance with common guidelines
  • the work is carried out by teams that follow project methodology
  • development of a digital product with a project report based on professional knowledge and reflection on one’s own working and learning process

Learning Outcome

Once the student has passed the course, they will have achieved the following learning outcomes: 

Knowledge

The student

  • has knowledge of presentation techniques
  • has knowledge of the different roles in a team project, what makes the team work well, their role in a creative project and planning a project
  • has knowledge of group processes, conflict resolution and good leadership strategies in a project
  • is familiar with value creation in creative projects, and the interaction between creative and financial considerations
  • is familiar with the use of agreements and contracts in productions
  • has knowledge of how to carry out a project, based on topics taken from the study programs subject areas
  • has knowledge about production associated with technological interactive media products
  • has knowledge about critical thinking, communication and problem solving related to technological and interactive products
  • has broad knowledge of their own area of specialization and an understanding of related subject areas
  • has knowledge about creative processes in a project
Skills

The student

  • is able to estimate workload against quality
  • is able to give different types of presentations to promote a project
  • is able to develop the production process of an interdisciplinary project
  • is able to use professional knowledge to carry out and participate in a development project and have an understanding of different development and project management methods
  • is fully conversant with and is able to use relevant tools, methods and theories for their own project
  • is able to understand design processes from idea to end product
  • is able to understand technological processes from idea to end product
  • is able to work creatively with technology and design subjects in problem solving
  • is able to use professional knowledge and results of research and development work that are relevant to the topic of research
  • is fully conversant with critical thinking, logic, communication and problem solving in a group
  • is able to reflect on and evaluate their own work on a project and the development process
  • is able to reflect on their own professional practice and adapt it under supervision
General competence

The student

  • is able to plan and execute projects over an extended period of time as part of a group, and in accordance with ethical requirements and guidelines
  • has professional working proficiency in Norwegian or English, both spoken and in writing, and is able to communicate at an advanced level in professional contexts and in academic work
  • is able to inspire and facilitate entrepreneurship, new thinking and innovation
  • is able to disseminate important academic material orally, in writing and visually
  • has competence in how to use different types of digital tools effectively and methodically
  • is able to think strategically in relation to self-promotions, marketing strategy and business concept
  • is able to develop ideas and concepts for games, virtual experiences, animated short films or equivalent projects
  • is able to take part in discussions related to an issue in a project
Teaching and working methods

The course is organized in two parts, Part 1 and Part 2. Part 1 is taught during the 5th semester, and is a combination of lectures, practical exercises, self-study and supervision, and focuses on the pre-production phase. Part 2 is taught during the 6th semester, focuses on the production phase, and is primarily organized as self-study where students work in groups and take part in group seminars and supervision with an appointed supervisor. Each group will have regular sessions with their supervisor during the semester. The project groups may choose to do their project in collaboration with an external partner. A presentation will be given of potential external partners. Topic and the research questions will be worked out in consultation with supervisors during Part 1, but all projects must receive prior approval from INN before they can be carried out in Part 2. In cases where the group's own project cannot be approved, the group may be assigned a project with an internal or external partner.

Required coursework
  • presentation and submission of 1-4 group assignments
  • attendance at 2–3 group seminars
  • attendance at 5–10 supervision sessions

In this course, the required coursework is only valid for 12 months from the end of the semester it was last approved. Students who wish to do the exam after the 12 months have passed have to redo the coursework and get it approved again.

Form of assessment
  • group project consisting of product and report
  • oral group examination, which can adjust the grade up or down one whole grade

In the case of group examinations, all group members share responsibility for the full content of the assignment/product/performance.

Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Portfolio Assessment
ECTS - A-F
Group
Oral examination
ECTS - A-F
Group
Professional overlap
NameCreditsDateComment
ADK2900 Bacheloroppgave
30
01.01.2020
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School