KIUA2001 Human-centred design principles for AI systems

    • Number of credits
      10
    • Teaching semester
      2026 Spring
    • Language of instruction
      Norwegian/English
    • Campus
      Hamar
    • Required prerequisite knowledge

      None

Course content

The course explores the central role of human-centred design principles in the development and application of AI systems. In an era marked by the pervasive influence of AI in different aspects of life, it is important to understand how to develop AI systems that are both technically sound and sensitive to human needs and preferences. The course will explore the core concepts, theories and practical methodologies that underpin the establishment of AI solutions that prioritise user experiences and ethical considerations. Students will also develop general skills in project planning and knowledge sharing, remain up-to-date with AI innovations and interdisciplinary thinking and build bridges between technology and human needs.

Learning Outcome

Upon successfully passing the course, students will have achieved the following learning outcomes:

Knowledge

The student will have

  • knowledge and understanding of human-centred design principles and concepts to learn about the importance of assessing user needs, objectives and behaviours in AI system design
  • knowledge of ethical considerations, accessibility and privacy in human-centred AI systems
  • knowledge of different user research methods, including interviews, surveys and observations, and an understanding of how to collect and analyse user data for use in the design process, as well as how to create user personas and user stories
  • knowledge of principles and techniques for user interface design in order to design intuitive and user-friendly interfaces, organise information for simple navigation and create interactive elements, with a further understanding of usability heuristics and best practices in interaction design
Skills

The student will be able to

  • conduct user research through interviews, surveys and observations to analyse user needs, objectives and behaviours for system design decisions and create user personas and user stories
  • develop strong user interface design by using prototyping and “wireframing” techniques to further convert user requirements into visual designs
  • iteratively analyse user interactions and behaviours to improve system design by conducting usability tests and feedback sessions with users
General competence

The student will be able to

  • exercise critical thinking and problem solving using human-centred design principles to solve real-world design challenges through the analysis of user needs
  • collaborate with designers, developers and stakeholders to efficiently communicate design concepts and reasoning to different target groups in projects and assignments
  • exercise ethical considerations in system design, including privacy, accessibility and fairness
  • exercise ethically sound and responsible design practices and address the implications of AI and big data in human-centred systems
  • promote user-centred perspectives in design thinking, exercise empathy with users, assess their needs and context and design systems that prioritise user experiences and well-being
Teaching and working methods

The course comprises a combination of lectures, practical exercises, independent study and academic supervision.

Required coursework
  • 1 group assignment
  • 1 individual assignment

Compulsory coursework requirements that have been passed are valid for 12 months only. Students wishing to take examinations after 12 months must pass the compulsory coursework requirements again in connection with the next scheduled delivery of the course.

Form of assessment
  • 1 project-based group assignment

When taking part in group examinations, all participants in the group are responsible for all content of the task/product/work.

The assignment is assessed using a grading scale from A-F, where E is the lowest passing grade.

Students are able to choose which language to use for their examination. The available options are Norwegian Bokmål, Nynorsk and English.

 

Permitted aids:

  • Literature
  • All printed and written resources
  • Any use of AI-generated text and content must be clarified with the lecturer, clearly labelled and academically justified in the submission
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Written assignment
ECTS - A-F
Group
  • All
100
Faculty
Faculty of Audiovisual Media and Creative Technologies
Department
Department of Game Development - The Game School