KIUA1013 Introduction to Artificial Intelligence

    • Course code
      KIUA1013
    • Number of credits
      30
    • Teaching semester
      2027 Spring
    • Language of instruction and examination
      Norwegian/English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: KIUA1011 The World of AI and KIUA1012 Programming and mathematics

Course content

This course deals with intermediate-level topics in mathematics. The course also provides an introduction to intermediate-level topics in probability calculation and statistics. The course introduces basic topics in machine learning. These topics will be supplemented with programming methods and tools. Students will continue to develop general skills in project planning and knowledge sharing.

Learning outcome

Upon successfully passing the course, students will have achieved the following learning outcomes:

Knowledge

Students have:

  • Knowledge about intermediate-level topics in mathematics based on basic topics
  • Knowledge about intermediate-level topics in probability calculation and statistics based on basic topics
  • Knowledge about intermediate-level programming methods and tools based on basic topics in logic and introductory programming
  • Knowledge about basic topics in machine learning
Skills

Students can:

  • Apply intermediate-level topics in mathematics
  • Apply intermediate-level topics in probability calculation and statistics
  • Apply intermediate-level topics in programming methods and tools
  • Apply basic topics in machine learning
General competence

Students:

  • Have a good understanding of the relevance of intermediate-level topics in mathematics based on basic topics
  • Have a good understanding of intermediate-level topics in probability calculation and statistics based on basic topics
  • Have a good understanding of intermediate-level topics in programming methods and tools based on basic logic and introductory programming
  • Have a good understanding of basic topics in machine learning
  • Can understand the importance of classical analogue learning methods before full-scale digital learning methods
  • Can work in collaborative projects through different activities
Working and teaching methods

The course comprises a combination of lectures, practical exercises, independent study and academic supervision.

Compulsory activities
  • 1 individual piece of required coursework for written examination 1, requires physical attendance on campus
  • 2 individual pieces of required coursework for written examination 2, requires physical attendance on campus
  • 2 individual pieces of required coursework for the portfolio examination, requires physical attendance on campus
  • Attendance in classes/teaching sessions is mandatory, where physical attendance on campus is required. There is an 80% attendance requirement in teaching sessions and a 100% attendance requirement in specific learning activities. This is in accordance with the teaching plan for each course in the programme of study.
Examination
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComments
Written examination with supervision
ECTS - A-F
Individual
4 Hour(s)
33%
Written exam 1
Written examination with supervision
ECTS - A-F
Individual
4 Hour(s)
33%
Written exam 2
Portfolio examination
ECTS - A-F
Group
33%
Form of assessment

Combined examination consisting of three parts, all of which count equally:

  • Four-hour invigilated written examination
  • Four-hour invigilated written examination
  • Portfolio examination in groups

Students may choose which language to use for their examination. The available options are Norwegian Bokmål, Norwegian Nynorsk and English.

Permitted examination support material:

  • Literature
  • All printed and written resources
  • Any use of AI-generated text and content must be clarified with the lecturer, clearly labelled and academically justified in the submission
Course name in Norwegian Bokmål: 
Introduksjon til kunstig intelligens
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School
Area of study
Matematisk-naturvitenskapelige fag/informatikk
Programme of study
Bachelor i kunstig intelligens - utvikling og anvendelse
Course level
Foundation courses, level I (100-LN)