AVR4002 VR/AR Production Development for Artists

    • Number of credits
      15
    • Teaching semester
      2023 Autumn
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      No special requirements.

Course content

Central topics:

  • Specialised topics for Artistic XD Development
    • optimisation techniques such as LOD for VR/AR applications
    • lighting and shadows on run-time for VR/AR applications
    • materials and shaders implementation for VR/AR applications via editor GUI
    • particle and visual effects for VR/AR applications via editor GUI
    • programming basic types of interactions via I/O devices
    • concepts of scripting and programming
    • data types, operations and functions review with practical application in daily programming activities
    • object oriented programming within interactive 3D application
    • review and practical application of existing objects, and functions with VR/AR programming software
    • use of programming language for development of new functionality
  • Common topics (with XR Development for Programmers)
    • VR/AR as a research field
    • application of VR/AR within different fields
    • VR/AR hardware (Display, Tracking)
    • user experience in VR/AR
    • import 2D and 3D assets for assets management
    • pipeline for content creation and optimization for VR/AR

Learning Outcome

A candidate who has completed the course has the following total learning outcomes, defined by knowledge, skills and general competence:

Knowledge

The candidate

  • has advanced knowledge about how to design and apply digital art and 3D assets for immersive and VR/AR experiences
  • has advanced knowledge of user experience designs within VR/AR.
  • has advanced knowledge of creating computer graphics with optimization for the VR/AR production pipelines.
  • has advanced knowledge of UI design for immersive VR/AR productions
  • can apply knowledge of VR/AR platforms to new areas within the academic field of serious games.
  • can analyse how user engagement and play can be applied in the service of education, such as serious games
  • has extensive understanding of how to write and apply programming codes within basic applications that is based on human computer interactions
  • has extensive understanding of how to apply practically scripting within 3D interactive content
  • has extensive understanding of practically reuse and adjust functionality of the existing code for own bespoke applications
  • has advanced knowledge of how to develop prototypes of interactive functionalities
  • has solid knowledge of how to integrate the 3D interactive VR/AR experiences in third-party software IDE - Interactive Development Environments
Skills

The candidate

  • can analyse existing theories, methods and interpretations in the field of serious games and work independently on practical and theoretical problems within the VR/AR platforms
  • can conduct independent, limited research or development project under supervision and in accordance with serious games and the VR/AR platforms applicable norms for research ethics
  • can use relevant methods within the VR/AR platforms for research and scholarly development work
  • can utilize design theory in artistic and practical expression using VR/AR technology
  • can demonstrate the ability to utilise advanced features and good practice in building models for immersive systems
  • can decompile existing projects and prototypes to understand possibilities
  • can analyse and problem solve techniques
  • can script for basic functionally programming in development of VR/AR application
General competence

The candidate

  • can analyse relevant academic, professional and research ethical problems within the area of VR/AR development for serious games.
  • can apply his/her knowledge and skills in VR/AR-projects to carry out advanced assignments and projects for research and development, according to ethical requirements and guidelines
  • can analyse how VR/AR can support problem solving within the society
  • can contribute to innovation processes in serious games or other area by using VR/AR solutions
  • can communicate value of VR/AR applications in related to real world cases
Teaching and working methods

The course is organised as a combination of lectures, practical exercises, workshops, self-study and supervision. Teaching in plenary sessions, group and individual work/assignments.

Required coursework
  • 3 individual assignments related to development of VR/AR applications
Form of assessment
  • 2 practical group-based App-A-Week project where both Artist and Programmer work together (when possible), which counts for 60% of the final grade. Oral presentation will be held to determine the final grade of this examination (counts 20%).
  • 4-hour individual exam which counts for 40% of the final grade

To pass the course, both examinations must be passed.

All group members share responsibility for the full content of the assignment/product/performance from the group-projects.

Alphabetical grades are used, on a scale from A to F, with E as the lowest passing grade.

Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Practical examination
ECTS - A-F
Group
60
ECTS - A-F
Individual
40
Professional overlap
NameCreditsDateComment
AVR4001 VR/AR Production Development for Programmers
15
01.01.2023
Faculty
Faculty of Audiovisual Media and Creative Technologies
Department
Department of Game Development - The Game School