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ADK2003 3D-art & generalisation IV

    • Course code
      ADK2003
    • Number of credits
      10
    • Teaching semester
      2025 Autumn
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: ADK2002 3D-art & generalization III, ADK2001 3D-art & generalization II and ADK1001 3D-art & generalization I

Course content
  • Advanced modeling (hard, organic - polygon)
  • Advanced character rigging
  • Advanced rig setup
  • Advanced texturing, shader techniques, and surface treatment
  • Surface vs. polygon modeling
  • Advanced sculpting in a 3D sculpting program
  • Portfolio (demo reel)

Learning Outcome

Upon completing the course, the student will have achieved the following learning outcomes:

Knowledge

The student:

  • has broad knowledge of modeling hard surfaces in 3D
  • has broad knowledge of sculpting and organic modeling in 3D
  • has broad knowledge of texturing and shader techniques
  • has broad knowledge of character rigging in 3D
  • has broad knowledge of lighting and rendering a 3D scene
  • has broad knowledge of how to produce finished 3D elements for games
  • has broad knowledge of structuring and producing their own portfolio (demo reel)
Skills

The student:

  • can master hard surface modeling, organic modeling, and advanced character rigging
  • can understand what is required to create a solid demo reel for their portfolio, as well as what mistakes to avoid
  • can develop character designs that are unique, memorable, appealing, and with individual personality
  • can work on the development of character visualization at a high level
  • can implement details in the model or technical intricacies in the rig for production readiness
  • can define, develop, and finalize a video portfolio (demo reel)
General competence

The student:

  • can master rigging technical problem-solving
  • can produce 3D models at a high level
  • can plan and carry out various tasks within 3D modeling and rigging
  • has insight into relevant professional issues and can participate in professional discussions
  • can communicate productions and portfolios in various ways
Teaching and working methods

The course is structured as a combination of lectures, self-study, practical exercises, and supervision.

Required coursework
  • 2-4 individual assignments
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Portfolio Assessment
ECTS - A-F
Individual
  • All
100
Form of assessment
  • Individual portfolio assessment
Course name in Norwegian Nynorsk: 
3D-kunst & generalisering IV
Course name in Norwegian Bokmål: 
3D-kunst & generalisering IV
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School
Area of study
Mediefag
Programme of study
Bachelor's Degree in Animation and Digital Art
Course level
Intermediate course, level II (200-LN)