ADK1003 Game Design

    • Course code
      ADK1003
    • Number of credits
      10
    • Teaching semester
      2026 Spring
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      No special requirements

Course content
  • Game design
  • Dramaturgical structures in video games
  • Level design
  • Synergies between gameplay and story development
  • Analysis of video games
  • Developing game design documents and finding sources of inspiration
  • Game testing
  • Project management
  • Historical development within the gaming industry
  • Interdisciplinary development of a product
  • Systems thinking in game design

Learning Outcome

Upon completing the course, the student will have achieved the following learning outcomes:

Knowledge

The student:

  • has fundamental theoretical and practical knowledge and understanding in game design
  • is familiar with the tasks and working methods of a game designer in various game productions
  • has knowledge of simple analysis tools and techniques for games
  • understands the basic similarities and differences between different types of games
  • is familiar with historical developments in the gaming industry
  • knows how to find sources of inspiration and apply them to their own work
  • is familiar with developing a cohesive design that culminates in a video game
  • understands the use of systems thinking in game design
  • understands the use of project management tools in video game production
Skills

The student:

  • can analyze simple games in terms of the relationship between mechanics and experience
  • can use various techniques to balance existing and new game designs
  • can specify and operationalize a game design to create a specific gaming experience
  • can develop an interactive project from idea to final implementation through an iterative process
  • can discuss and explain core concepts such as games, game design mechanics, and balancing
  • can identify mechanics and gameplay patterns in different types of games
  • can create new game design ideas and document them effectively
  • can work in interdisciplinary teams
  • can write an analytical academic text
  • understands various project management methods and processes
  • can adhere to minimum requirements for developing a viable video game
  • can carry out First Playable, Alpha, Beta, and Gold Master according to the schedule
  • understands historical developments within the gaming industry
General competence

The student:

  • can explain and justify design choices with reference to the curriculum
  • has a theoretical and cognitive basis for further analytical and creative work with interactive productions
  • has theoretical and practical experience through analysis and game testing of games and the design and redesign of new and existing games
  • can conduct an iterative game design process from start to finish, with a focus on prototyping, testing, and documentation
  • can develop various game design documents
  • can find, assess, and refer to sources of inspiration from the gaming and film industries
  • can actively use source references in their own work
  • can plan a video game project in an interdisciplinary working group
  • can justify professional choices in the development process
  • can use simplified system analysis in game design
Teaching and working methods

The course is designed as a combination of lectures, practical exercises, self-study, and supervision.

Required coursework
  • 2-4 individual assignments

Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Portfolio Assessment
ECTS - A-F
Individual
  • All
50
Written assignment
ECTS - A-F
Group (2 - 4)
  • All
50
Form of assessment
  • 1 group assignment, 2–4 students per group, counts for 50% of the final grade 

  • 2 individual assignments, counts for 50% of the final grade

To pass the course, both examinations must be passed.

In the case of group examinations, all group members share responsibility for the full content of the assignment/product/performance.

Professional overlap
NameCreditsDateComment
2SPILL101 Spilldesign
10
01.01.2020
Course name in Norwegian Nynorsk: 
Speldesign
Course name in Norwegian Bokmål: 
Spilldesign
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School
Area of study
Mediefag
Programme of study
Bachelor's Degree in Animation and Digital Art
Course level
Foundation courses, level I (100-LN)