2VSIM101 Visualisation and Simulation

    • Number of credits
      10
    • Teaching semester
      2026 Autumn
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: 23DPRO101-3D-programming

Used in other programs
  • Bachelor's Degree in Game Technology and Simulation
  • Bachelor’s Degree in Music Performance
Course content
  • visualisation of data sets/data models

  • construction/import and visualisation of advanced 3D objects  

  • 3D simulation 

Learning Outcome

Once the student has passed the course, they will have achieved the following learning outcomes: 

Knowledge

The student 

  • has knowledge of mathematical and physical models and methods and tools for 3D visualisation and simulation 

  • has knowledge of critical thinking, communication and problem solving related to interactive products 

Skills

The student 

  • has skills in setting up simple mathematical and physical models and using relevant programming methods and tools for 3D visualisation and simulation  

  • is able to set up and visualise and simulate mathematical/physical models in a 3D API  

General competence

The student 

  • is able to plan and carry out varied work in accordance with ethical requirements and guidelines 

  • can find, assess, use and refer to relevant research and development work and other relevant academic material

Teaching and working methods

The course is organised as a combination of lectures, practical exercises and supervision. 

Required coursework
  • 3–5 individual assignments 

Form of assessment
  • 4-hour individual written exam, counts for 60% of the final grade

  • 1 individual assignment, counts for 40% of the final grade

To pass the course, all examinations must be passed.

Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Written examination with invigilation
ECTS - A-F
Individual
4 Hour(s)
60
Home exam
ECTS - A-F
Individual
40
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School