2SPILL101 Game Design

    • Course code
      2SPILL101
    • Number of credits
      10
    • Teaching semester
      2026 Spring
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      No special requirements

Course content
  • Game design  

  • Dramaturgical structures in computer games  

  • Level design  

  • Synergy effects between gameplay and story development  

  • Analysis of computer games 

  • Development of game design documents for idea development and finding sources of inspiration  

  • Game testing  

  • Project management

  • Historical development of computer games  

  • Interdisciplinary product development 

  • Systemthinking in game design

Learning Outcome

Once the student has passed the course, they will have achieved the following learning outcomes: 

Knowledge

The student 

  • has basic theoretical and practical knowledge and understanding of game design 

  • has knowledge of the tasks and work methods of a game designer on different game projects 

  • has knowledge of simple analytical tools and techniques for games  

  • has knowledge of basic shared characteristics and the differences between various types of games 

  • is acquainted with the history of the game industry 

  • has knowledge of how to find sources of inspiration and use them in their own work 

  • has knowledge of how to develop a cohesive design that culminates in a computer game 

  • has knowledge of how to use systemthinking in game design

  • has knowledge of project management in computer game development

Skills

The student 

  • is able to analyse simple games with regard to the relationship between mechanics and the experience 

  • is able to use different techniques to balance existing and new game designs  

  • is able to specify and operationalise a game design with a view to creating a specific game experience 

  • is able to develop an interactive project from idea to final implementation via an iterative process 

  • is able to discuss and explain core concepts such as game, game design, game mechanics and balancing 

  • is able to identify mechanics and game patterns in different types of games  

  • is able to create new game design ideas and document them well  

  • is able to work in an interdisciplinary team  

  • is able to write an analytical academic text  

  • has an understanding of different project management methods and processes  

  • is able to comply with the minimum requirements for development of a viable computer game  

  • is able to meet the milestones for first playable, alpha, beta and gold master  

  • is familiar with the history of computer games 

General competence

The student 

  • is able to explain and justify choice of design with reference to the syllabus  

  • has a theoretical and cognitive basis for further analytical and creative work with interactive productions 

  • has theoretical and practical experience through analysis and testing of games, and design and re-design of new and existing games 

  • is able to carry out an iterative game design process from beginning to end, with a focus on prototyping, testing and documentation  

  • is able to develop different game design documents 

  • is able to find, evaluate and refer to sources of inspiration from games and the film industry  

  • is able to use source references in their own work 

  • is able to plan a computer game project in an interdisciplinary working group  

  • is able to give considered reasons for decisions made during the development process 

  • is able to use basic systemanalysis in game design

Teaching and working methods

The course is organised as a combination of lectures, practical exercises, self-study and supervision.

Required coursework
  • 2-4 individual assignments

Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Portfolio Assessment
ECTS - A-F
Group (2 - 4)
  • All
50
Portfolio Assessment
ECTS - A-F
Individual
  • All
50
2 individual assignments
Form of assessment
  • 1 group assignment, 2–4 students per group, counts for 50% of the final grade 

  • 2 individual assignments, counts for 50% of the final grade

In the case of group examinations, all group members share responsibility for the full content of the assignment/product/performance.

Professional overlap
NameCreditsDateComment
ADK1003 Spilldesign
10
01.01.2020
Course name in Norwegian Nynorsk: 
Speldesign
Course name in Norwegian Bokmål: 
Spilldesign
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School
Area of study
Matematisk-naturvitenskapelige fag/informatikk
Programme of study
Bachelor's Degree in Game Technology and Simulation
Course level
Foundation courses, level I (100-LN)