2PROD101A Production
- Number of credits10
- Teaching semester2025 Spring
- Language of instructionEnglish
- CampusHamar
- Required prerequisite knowledge
No special requirements
- Design documents such as art bible, style guide
- Idea development and finding sources of inspiration
- Maintaining a project website online and keeping it updated throughout production
- Game testing
- Gantt chart and any other organizational tools if necessary
- Wireframes, animation blocking, and GUI testing
- Creating digital art, animation, and sound for a video game production
- Historical developments in the gaming industry
- Interdisciplinary development of a project
Learning Outcome
Upon completing the course, the student will have achieved the following learning outcomes:
The student:
- has good knowledge of the different phases of a project from pre-production, production, to post-production
- is familiar with game design, development, and testing of a video game
- is familiar with historical references in the gaming industry
- has knowledge of how to find sources of inspiration and use them in their own work
- is familiar with how to develop a consistent design that culminates in a video game or interactive product
- has knowledge of and can conduct an analysis of an interactive product (game, cross-media, etc.)
- has knowledge of storytelling in video games
The student:
- can work in interdisciplinary teams
- can write an analytical academic text
- understands various project management methods and processes
- can use simple and effective digital art and sound in a production
- can limit the production to the most necessary functions and focus on UX
- can conduct First playable, user test the product, and take it to the final version as a Gold Master
- understands the workflow between a 3D development program and a game engine
- can define the key historical milestones of video game development
The student:
- can find, evaluate, and refer to sources of inspiration from the gaming and film industry
- can actively use source references in their own work
- can plan a video game project in an interdisciplinary work group
- can justify professional choices in the development process
- can communicate product ideas in a pitch presentation
The course is organized as a combination of lectures, practical exercises, self-study and supervision.
- 1 individual folder assignment which counts for 60% of the final grade
- 1 group assignment which counts for 40% of the final grade
In the case of group examinations, all participants share responsibility for the full content of the assignment/product/performance.
Form of assessment | Grading scale | Grouping | Duration of assessment | Support materials | Proportion | Comment |
---|---|---|---|---|---|---|
Portfolio Assessment | ECTS - A-F | Individual | 60 | |||
Portfolio Assessment | ECTS - A-F | Group | 40 |
Reading list
No reading list available for this course