UX-120-3 Practical Project 3: Mobile Interface Design
UX-120-3 Practical Project 3: Mobile Interface Design
- Course description
- Course CodeUX-120-3
- Level of Study5.2
- Program of StudyUX/UI Design and Digital Product Innovation
- Credits10
- Study Plan CoordinatorCandice Krüger
This course gives students the opportunity to apply mobile design knowledge in a project based setting. The course focuses on the design and prototyping of a mobile product interface, with attention to platform specific guidelines, reusable components, inclusive design, and interactive behaviour. Students work with realistic mobile contexts and develop interface solutions that are coherent, accessible, and suited to touch based interaction.
The project emphasises iteration, critique, and refinement. Students test ideas, respond to feedback, and further develop their work through micro interactions, improved navigation, and stronger visual and structural consistency. The course also introduces the practical demands of preparing assets and documentation for development, and supports students in justifying design choices and improving their practice under guidance. In this way, the course connects applied mobile interface design with digital product development and innovation.
The candidate
- has knowledge of concepts, theories, models, processes, and tools used in mobile interface design, including platform specific guidelines, reusable components, micro interactions, and inclusive design practices.
- can assess their own work in relation to platform conventions, accessibility requirements, developer handoff needs, and quality standards for mobile interfaces.
- has knowledge of industry practices for designing, prototyping, iterating, and preparing mobile interface solutions for development.
The candidate
- can explain choices in the design and prototyping of mobile interfaces in relation to user needs, platform specific guidelines, reusable components, inclusive design requirements, and mobile product innovation.
- can reflect over their own practice in mobile interface design and adjust it under guidance on the basis of critique, testing, and iteration.
- can find and refer to information and material such as platform guidelines, accessibility requirements, design system resources, and user feedback, and assess their relevance to mobile design issues.
- can assess a mobile interface design situation, identify subject related issues, and determine what measures need to be implemented in relation to navigation, touch targets, font scaling, micro interactions, and handoff preparation.
The candidate
- can plan and carry out a mobile interface design project alone and as part of a group, in accordance with ethical requirements, accessibility principles, and relevant quality standards.
- can carry out mobile interface design work based on the needs of selected target groups, including users with different contexts of use and accessibility needs.
- can build relations with peers, across discipline boundaries, and with relevant stakeholders through critique, iteration, and preparation of developer ready assets.
- can exchange points of view with others with a background in design and development and participate in discussions about good practice in mobile product design.
Digital Learning Resources
The learning management system (LMS) is the primary learning platform where students access most of their course materials. The content is presented in various formats, such as text, images, models, videos or podcasts. Each course follows a progression plan, designed to lead students through weekly modules at their own pace. Exercises and assignments (individual or in groups) are embedded throughout the courses to support continuous practice and assessment of the learning outcomes.
Campus Resources
In addition to the digital learning resources, campus students participate in physical learning activities led by teachers as part of the overall delivery.
Guidance
Guidance and feedback from teachers support students' learning journeys, and may be provided synchronously or asynchronously, individually or in groups, via text, video or in-person feedback.
