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FM2GSP062 Semester Project 2

FM2GSP062 Semester Project 2

  • Course description
    • Course code
      FM2GSP062
    • Level of study
      5.2
    • Program of study
      Graphic Design 2
    • Credits
      6
    • Course coordinator
      Libre van den Bergh
Teaching term(s)
2024 Autumn
About the Course

This semester project challenges the candidate to work independently on a real-life project. Here the candidate uses his/her skills to develop a comprehensive visual communication plan and product that communicates a clear message to a defined audience. Emphasis is placed on finding the balance between innovative design, communication and functionality using creative approaches and solutions. There will also be a report that documents the process and describes which choices have been made along the way. The final product will be presented to assessor.

Course Learning Outcomes
Learning outcomes - Knowledge

The Candidate...

  • can assess his/her own work and the finished product in relation to the task description and universal design guidelines.
  • can update his/her vocational knowledge of graphic design and visual communication accumulated through various subjects in previous semesters.
  • has insight into his/her own development opportunities in the planning and preparation of graphic solutions for both print and screen media.
Learning outcomes - Skills

The Candidate...

  • can explain his/her academic choices and the use of tools, methods and techniques in planning, developing and designing graphic solutions for both print and screen media.
  • can explain the use of regulations and guidelines to ensure universal uniformity of digital solutions.
  • can reflect on his/her own creative and technical skills as a graphic designer and adjust it with guidance from a tutor or from user feedback.
  • can find and refer to information related to the project work and assess the relevance of the project.
General Competence

The Candidate...

  • can plan and carry out graphic solutions for both print and screen-based media independently and in line with ethical requirements and universal design principles.
  • can develop graphic solutions for both print and screen-based media based on the needs of selected target groups.
Teaching and Learning

In this course, the following teaching and learning methods can be applied, but are not limited to:

  • Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
  • Group work: Collaborative activities where students work together to solve problems or complete tasks.
  • Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
  • Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
  • Online lessons: Digital content delivered via an online learning platform.
  • Guidance: Individualized advice and direction from instructors to support students in their learning journey.
  • Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
  • Self-study: Independent study where students engage with course material on their own without any teacher support.
Reading list

Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.

Assessments
Form of assessmentGrading scaleGroupingDuration of assessment
Semester Project
Grade A-F
Group/Individual
4 Week(s)