FM2AJP210 Exam Project 2

FM2AJP210 Exam Project 2

  • Course description
    • Course Code
      FM2AJP210
    • Level of Study
      5.2
    • Program of Study
      Front-End Development
    • Credits
      10
    • Study Plan Coordinator
      Lasse Hægland
Teaching Term(s)
2025 Autumn
2026 Spring
About the Course

The programme concludes with a major project that reflects the competence that candidates acquire during the academic year. Candidates must solve the problem independently from a given practical problem. The candidates, in collaboration with the teacher, will define their own project to complete. The project challenges candidates to find a real-world project to acquire practical experience in a professional setting. Candidates are responsible for all aspects of the project.

Course Relevance
The aim of the course provides candidates the ability to make independent choices and deliver a comprehensive product from start to finish with professional standards, deadline compliancy and focus on efficient workflows. The project work is independent, and the project scope is set with guidance from the teacher and industry.

Course Learning Outcomes
Knowledge

The Candidate:

  • can assess his/her own work in relation to the applicable regulations and guidelines for universal design of digital solutions
  • has insight into his/her own opportunities for development in planning and preparation of digital solutions
Skills

The Candidate:

  • can explain his/her own vocational choices for tools, methods and techniques for planning, developing, testing and design of digital solutions both visual and technical
  • can explain his/her choice of regulations and guidelines for universal design of digital solutions
  • can reflect over his/her own creative and technical practice as a front-end developer and adjust it under supervision
  • can find and refer to information related to project work and assess its relevance for a specified project
General Competence

The Candidate:

  • can plan and carry out the development of digital solutions, either alone or as part of a group in accordance with ethical requirements and guidelines for universal design, and the needs of selected target groups or a specific client assignment
  • can exchange points of view and build relations with fellow students, teachers and professionals and participate in discussions about the development of best practices within front-end development
  • can contribute to the development of good collaborations between vocational disciplines or interdisciplinary groups
Learning Activities

Digital Learning Resources
The learning management system (LMS) is the primary learning platform where students access most of their course materials. The content is presented in various formats, such as text, images, models, videos or podcasts. Each course follows a progression plan, designed to lead students through weekly modules at their own pace. Exercises and assignments (individual or in groups) are embedded throughout the courses to support continuous practice and assessment of the learning outcomes.

Campus Resources
In addition to the digital learning resources, campus students participate in physical learning activities led by teachers as part of the overall delivery.

Guidance
Guidance and feedback from teachers support students' learning journeys, and may be provided synchronously or asynchronously, individually or in groups, via text, video or in-person feedback.

Work requirements and Assessment

All projects must be approved by the teacher before the work begins to ensure the learning outcomes and that the project scope is relevant. Examination project must be delivered after the assignment description criteria and be evaluated with at least the passing grade.

Assessments
Form of assessmentGrading scaleGroupingDuration of assessment
Exam Project
Grade A-F
Group/Individual
6 Week(s)
Reading List

Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.