FM2ABXR75 Extended Reality
FM2ABXR75 Extended Reality
- Course description
- Course codeFM2ABXR75
- Program of study3D Art and Games Technology: Content Creation
- Credits7.5
- Course coordinatorKevin Fosse, Paul Martin Tangen
The course provides practical knowledge and skills to develop basic prototypes and applications for Virtual Reality (VR) and mobile Augmented Reality (AR) platforms using visual scripting in a game engine. Candidates are provided insight into different technologies, in addition to skills to adapt and implement VR/AR functionality and 3D assets in an Extended Reality (XR) production.
Course Relevance
The course aims to teach the fundamentals of XR development, and candidates are introduced to the technology and tools within the subject area. The demand for competence in XR development is increasing and is quickly becoming an important part of a 3D designer’s skillset. Understanding the technology and development tools provides a good foundation for further learning of interactive 3D development.
The Candidate…
- has knowledge of workflows, tools and processes for prototyping and production techniques that are used in XR development
- can assess his/her own work in relation to performance considerations relevant for developing optimised XR applications
- is familiar with the history of the XR field and its potential for innovation
- has insight into his/her own opportunities for development in the field of XR
The Candidate…
- masters relevant tools and techniques for developing applications to XR devices
- can explain his/her choice of tools and techniques in XR development
- can reflect over his/her own XR development
The Candidate…
- can plan and carry out development of basic XR prototypes, alone or as part of a group
In this course, the following teaching and learning methods can be applied, but are not limited to:
- Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
- Group work: Collaborative activities where students work together to solve problems or complete tasks.
- Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
- Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
- Online lessons: Digital content delivered via an online learning platform.
- Guidance: Individualized advice and direction from instructors to support students in their learning journey.
- Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
- Self-study: Independent study where students engage with course material on their own without any teacher support.
Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.