FM2ABXR75 Extended Reality

FM2ABXR75 Extended Reality

  • Course description
    • Course code
      FM2ABXR75
    • Program of study
      3D Art and Games Technology: Content Creation
    • Credits
      7.5
    • Course coordinator
      Kevin Fosse, Paul Martin Tangen
Teaching term(s)
2024 Autumn
2025 Spring
Authors
Kevin Fosse
paul.tangen@noroff.no
About the Course

The course provides practical knowledge and skills to develop basic prototypes and applications for Virtual Reality (VR) and mobile Augmented Reality (AR) platforms using visual scripting in a game engine. Candidates are provided insight into  different technologies, in addition to skills to adapt and implement VR/AR functionality and 3D assets in an Extended Reality (XR) production.  

Course Relevance  
The course aims to teach the fundamentals of XR development, and candidates are introduced to the technology and tools within the subject area. The demand for competence in XR development is increasing and is quickly becoming an important part of a 3D designer’s skillset. Understanding the technology and development tools provides a good foundation for further learning of interactive 3D development.  

Course Learning Outcomes
Learning outcomes - Knowledge

The Candidate…  

  • has knowledge of workflows, tools and processes for prototyping and production techniques that are used in XR development  
  • can assess his/her own work in relation to performance considerations relevant for developing optimised XR applications  
  • is familiar with the history of the XR field and its potential for innovation  
  • has insight into his/her own opportunities for development in the field of XR 
Learning outcomes - Skills

The Candidate…  

  • masters relevant tools and techniques for developing applications to XR devices  
  • can explain his/her choice of tools and techniques in XR development
  • can reflect over his/her own XR development   
General Competence

The Candidate…  

  • can plan and carry out development of basic XR prototypes, alone or as part of a group   
Teaching and Learning

In this course, the following teaching and learning methods can be applied, but are not limited to:

  • Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
  • Group work: Collaborative activities where students work together to solve problems or complete tasks.
  • Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
  • Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
  • Online lessons: Digital content delivered via an online learning platform.
  • Guidance: Individualized advice and direction from instructors to support students in their learning journey.
  • Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
  • Self-study: Independent study where students engage with course material on their own without any teacher support.
Reading list

Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.

Work requirements and Assessment

This is a list of requirements to pass the course

Assessments
Form of assessmentGrading scaleGroupingDuration of assessment
Course Assignment
Pass / Fail
Group/Individual
2 Week(s)