FM2ABIN15 Interactive 3D

FM2ABIN15 Interactive 3D

  • Course description
    • Course Code
      FM2ABIN15
    • Level of Study
      5.2
    • Program of Study
      3D Art and Games Technology: Interactive 3D
    • Credits
      15
    • Study Plan Coordinator
      Paul Martin Tangen
Teaching Term(s)
2025 Autumn
2026 Spring
2026 Autumn
About the Course

The course provides knowledge of methods and processes for designing and developing user-oriented interactive 3D productions. The course explores implementation principles for game engines and insight into foundational principles of Game Design and User Experience (UX) relevant for interactive 3D productions. Candidates will be introduced to various use-cases and fields that benefit from Interactive 3D and choose which career path and direction they want to focus on.

The aim of the course is to provide fundamental competence within the field of design and game engine implementation, equipping and allowing the candidates to make choices in focus based on their desired career path within the field of Interactive 3D.

Course Learning Outcomes
Knowledge

The candidate...

  • has knowledge of workflows, tools and processes for design and prototyping that are used in interactive 3D
  • has knowledge of workflows, tools and processes for production techniques that are used in interactive 3D
  • can assess his/her own work in relation to performance considerations and the development of optimised interactive 3D productions  
  • has insight into his/her own opportunities for development in the field of interactive 3D 
Skills

The candidate...

  • can explain his/her choice of design for developing interactive solutions according to specification
  • can explain his/her choice of workflow for developing interactive solutions according to specification
  • can reflect over his/her own interactive 3D prototypes and applications and adjust it under supervision
  • can find and refer to information and material and assess its relevance to interactive solutions  
General Competence

The candidate...

  • can plan and carry out the development of interactive 3D solutions, alone or as part of a group, in accordance with ethical requirements and guidelines for user experience design 
  • can exchange points of view with his/her peers and participate in discussions about best practices within interactive 3D development
Work requirements and Assessment

This is a list of requirements to pass the course

NameWork requirementTypeScopeComment
Assignment 1
Practical task
Course requirement
1 week
Passed / Failed
Assignment 2
Project task
Course requirement
1 week
Approved / Not Approved
Assessments
Form of assessmentGrading scaleGroupingDuration of assessment
Exam Project
Pass / Fail
Group/Individual
7 Week(s)