FM2ABI275 Interactive 3D 2
FM2ABI275 Interactive 3D 2
- Course description
- Course codeFM2ABI275
- Level of study5.2
- Program of study3D Art and Games Technology: Interactive 3D
- Credits7.5
- Course coordinatorKevin Fosse, Paul Martin Tangen
The course provides knowledge and skills for developing advanced functionality in interactive productions. Candidates are provided knowledge of and skills with material expressions and shader networks for look development, in addition to processes and tools for implementing skeletal animation systems. The course also provides knowledge of Artiicial Intelligence (AI) behaviour, save/load systems and performance proiling and skills for implementation in a game engine. The course builds on competence from Interactive 3D 1.
Course Relevance
The course aims to teach advanced functionality like AI behaviour and complex animation systems, which are often required in interactive 3D applications. The ability to extend application functionality in areas that are commonly required in the industry is a key competence in the course. As interactive developers, candidates can participate in a broader spectrum of the pipeline, which in turn lays the foundation for becoming a versatile and valuable professional for the industry.
The Candidate…
- has knowledge of processes and tools that are used for setting up and implementing skeletal animation systems
- has knowledge of processes and tools that are used for setting up and controlling basic AI behaviour and navigation
- is familiar with relevant mathematical concepts within basic linear algebra and vector operations
- has insight into his/her own opportunities for development within skeletal animation implementation and/or AI behaviour
The Candidate…
- masters relevant tools and techniques for line tracing and collision iltering
- masters relevant tools and techniques for setup and control of basic AI behaviour in a game engine
- can explain his/her choices withing skeletal animation and AI implementation
- can relect over his/her choices within character and AI implementation
The Candidate…
- can plan and carry out the development of interactive 3D applications
- can exchange points of view with peers and participate in discussions about character and AI implementation
- can contribute to organisational development in relation to interactive productions
In this course, the following teaching and learning methods can be applied, but are not limited to:
- Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
- Group work: Collaborative activities where students work together to solve problems or complete tasks.
- Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
- Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
- Online lessons: Digital content delivered via an online learning platform.
- Guidance: Individualized advice and direction from instructors to support students in their learning journey.
- Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
- Self-study: Independent study where students engage with course material on their own without any teacher support.
Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.