FM2ABCC15 Content Creation
FM2ABCC15 Content Creation
- Course description
- Course CodeFM2ABCC15
- Level of Study5.2
- Program of Study3D Art and Games Technology: Content Creation
- Credits15
- Study Plan CoordinatorPaul Martin Tangen
The course provides knowledge of content creation and skills with tools and techniques to design and create content. Candidates are also provided skills to iterate content quickly into a presentable state, allowing for feedback and changes at an early production stage. The course also provides knowledge of visual problem solving, design theory and shape language. Candidates will be introduced to various use cases and fields that benefit from content creation, and they will be asked to choose which career path and direction they want to focus on.
The aim of the course is to provide fundamental competence within the field of design and production, equipping and allowing the candidates to make choices in focus based on their desired career path within the field of content creation.
The candidate...
- has knowledge of concepts and tools that are used in rapid production of 3D content
- has knowledge of concepts and theories that are used in design composition and shape aesthetics
- can assess his/her own workflows in relation to rapid production of 3D assets for specific purposes and platforms
- has insight into his/her own opportunities for development in the field of 3D content production
The candidate...
- can explain his/her choice of design for developing 3D content according to specification
- can explain his/her choice of workflow for developing 3D content according to specification
- can reflect over his/her own 3D assets and adjust them under supervision
- can find and refer to information and material and assess its relevance to 3D content production
The candidate...
- can plan and carry out 3D asset creation, optimisation and sharing in a larger framework within a studio pipeline in accordance with efficiency and quality requirements
- can exchange points of view with his/her peers and participate in discussions about the development of good practice
- can contribute to organisational development with a versatile skillset and development of high-quality 3D content
Digital Learning Resources:
The learning management system (LMS) is the primary learning platform where students access most of their course materials. The content is presented in various formats, such as text, images, models, videos or podcasts. Each course follows a progression plan, designed to lead students through weekly modules at their own pace. Exercises and assignments (individual or in groups) are embedded throughout the courses to support continuous practice and assessment of the learning outcomes.
Campus Resources:
In addition to the digital learning resources, campus students participate in physical learning activities led by teachers as part of the overall delivery.
Guidance:
Guidance and feedback from teachers support students' learning journeys, and may be provided synchronously or asynchronously, individually or in groups, via text, video or in-person feedback.
Name | Work requirement | Type | Scope | Comment |
---|---|---|---|---|
Assignment 1 | Practical task | Course requirement | 1 | Passed / Failed |
Assignment 2 | Project task | Course requirement | 1 | Approved / Not Approved |
Form of assessment | Grading scale | Grouping | Duration of assessment |
---|---|---|---|
Exam Project | Pass / Fail | Group/Individual | 7 Week(s) |