FM2ABC275 Content Creation 2
FM2ABC275 Content Creation 2
- Course description
- Course codeFM2ABC275
- Level of study5.2
- Program of study3D Art and Games Technology: Content Creation
- Credits7.5
- Course coordinatorKevin Fosse, Paul Martin Tangen
The course provides knowledge of content creation and skills with tools and techniques that focus on efficient workflows for static meshes. Candidates are also provided skills to iterate content quickly into a presentable state, allowing for feedback and changes at an early state in a production. The course provides knowledge of and skills with digital kitbashing and insight into photogrammetry concepts, in addition to the principles and design theories of shape language
like visual detail and visual rest. The course builds on competence from 3D and Art Fundamentals.
Course Relevance
The course aims to teach iterative workflows and both rapid and high-quality static mesh content creation. Candidates learn to work fast and efficiently in an ever-increasing industry where rapid high-quality work is in demand. During the course, candidates learn to analyse 3D assets and based on a specification, assess the production pipeline. Drafting 3D content is essential for conceptualisation and the design process. Getting the work quickly to the stakeholders allows for changes to be implemented sooner rather than later.
The Candidate…
- has knowledge of kitbashing concepts and theories regarding creating static 3D meshes
- has knowledge of concepts and tools that are used in photogrammetry and the construction of static 3D models from images
- has knowledge of concepts and tools that are used in rapid production of static 3D assets
- can assess his/her own static 3D assets in relation to the applicable use of shape language, visual detail and visual rest
- can assess his/her own work and workflow in relation to design and complexity
The Candidate…
- masters relevant tools and techniques for creating static 3D assets
- can explain his/her choice of tools and techniques for efficient production of content according to specification
- can reflect over his/her own visual design and adjust it under supervision
- can find and refer to information and material and assess its relevance to content creation
The Candidate…
- can plan and carry out static 3D content creation in accordance with efficiency and quality requirements
- can exchange points of view with his/her peers about efficient and rapid content production and participate in discussions about 3D design
In this course, the following teaching and learning methods can be applied, but are not limited to:
- Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
- Group work: Collaborative activities where students work together to solve problems or complete tasks.
- Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
- Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
- Online lessons: Digital content delivered via an online learning platform.
- Guidance: Individualized advice and direction from instructors to support students in their learning journey.
- Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
- Self-study: Independent study where students engage with course material on their own without any teacher support.
Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.