FM1ABMT15 Modelling and texturing
FM1ABMT15 Modelling and texturing
- Course description
- Course codeFM1ABMT15
- Level of study5.1
- Program of study3D Art and Games Technology
- Credits15
- Course coordinatorKevin Fosse, Paul Martin Tangen
The course provides knowledge of topology and surface properties and the skills to create 3D models with textures. Candidates are provided knowledge and skills in polygon modeling, optimalisation, UV layout and 3D texture painting with a focus on staying accurate to reference material. The course also provides knowledge of storytelling with textures.
The aim of the course is to provide fundamental competence in 3D modelling and texturing. Modeling is the most fundamental part of a 3D pipeline with texturing as the natural next step in the creation of an asset. By 3D modelling and texturing from reference candidates can create 3D assets for a wide range of industry purposes.
The Candidate...
- has knowledge of fundamental concepts, processes and tools that are used in modelling and texturing
- has insight into planning processes and work process standards in relation to asset production
- has knowledge of the requirements of the industry in the relation to asset production
- can update his/her vocational knowledge in the field of asset production
- understands the importance of asset production in a value creation perspective
The Candidate...
- can apply knowledge of work process standards to adhere to relevent requirements within asset production
- masters relevant tools and techniques to create models accurate to reference and with functional UVs
- masters relevant tools and techniques to texture models accurate to reference
- can find information and reference images that are relevant to asset production in their work
- can study own work and identify asset production issues and what measures need to be implemented
The Candidate...
- has developed a basic ethical attitude in the practice of asset production by understanding the importance of keeping agreements and deadlines
- can carry out modelling and texture work relevant to 3D production
In this course, the following teaching and learning methods can be applied, but are not limited to:
- Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
- Group work: Collaborative activities where students work together to solve problems or complete tasks.
- Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
- Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
- Online lessons: Digital content delivered via an online learning platform.
- Guidance: Individualized advice and direction from instructors to support students in their learning journey.
- Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
- Self-study: Independent study where students engage with course material on their own without any teacher support.
Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.
Name | Work requirement | Type | Scope | Comment |
---|---|---|---|---|
Assignment 1 | Practical task | Course requirement | 1 week | Submission required |
Assignment 2 | Practical task | Course requirement | 1 week | Submission required |
Assignment 3 | Practical task | Course requirement | 1 week | Submission required |
Assignment 4 | Practical task | Course requirement | 1 week | Submission required |