FM1ABGE10 Game environments
FM1ABGE10 Game environments
- Course description
- Course codeFM1ABGE10
- Level of study5.1
- Program of study3D Art and Games Technology
- Credits10
- Course coordinatorKevin Fosse, Paul Martin Tangen
The course provides knowledge of industry practices and professional workflows for developing 3D content for real-time engines. Candidates are provided with knowledge and skills in polygon modelling, sculpting, optimisation, UV layout, texture baking, and 3D texture creation, with a focus on optimization for real-time rendering and environment creation.
The course aims to teach advanced techniques for 3D content optimised to be used in professional real-time workflows. By understanding the limitations and quality requirements within the field, candidates can create assets ready to use in industry projects. Modular content improves the backbone for efficient production and is, therefore, an important aspect of the workflows used by 3D game artists.
The Candidate...
- has knowledge of fundamental concepts, processes and tools that are used in real-time 3D graphics
- has insight into planning processes and work process standards in relation to real-time 3D graphics
- Has knowledge of the requirements of the industry in the relation to real-time 3D graphics
- can update his/her vocational knowledge in the field of real-time 3D graphics
- understands the importance of real-time 3D graphics workflows in a value creation perspective
The Candidate...
- can apply knowledge of work process standards to adhere to relevent requirements within real-time 3D graphics
- masters relevant tools and techniques of sculpting for creating or detailing assets for real-time 3D graphics
- masters relevant tools and techniques for creating assets for real-time 3D graphics
- masters relevant tools and techniques for building and lighting environments for real-time 3D graphics
- can find information and material that are relevant to real-time 3D graphics in their work
- can study own work and identify real-time issues and what measures need to be implemented
The Candidate...
- understands the ethical principles that apply to properly referencing of sourced material related to real-time productions
- has developed a basic ethical attitude in the practice of real-time productions by understanding the importance of keeping agreements, deadlines and budgets
- can carry out 3D work based on the need of real-time productions
In this course, the following teaching and learning methods can be applied, but are not limited to:
- Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
- Group work: Collaborative activities where students work together to solve problems or complete tasks.
- Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
- Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
- Online lessons: Digital content delivered via an online learning platform.
- Guidance: Individualized advice and direction from instructors to support students in their learning journey.
- Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
- Self-study: Independent study where students engage with course material on their own without any teacher support.
Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.
Name | Work requirement | Type | Scope | Comment |
---|---|---|---|---|
Assignment 1 | Practical task | Course requirement | 1 week | Submission required |
Assignment 2 | Practical task | Course requirement | 1 week | Submission required |
Assignment 3 | Practical task | Course requirement | 1 week | Submission required |