FI2AMPR10 Programming

FI2AMPR10 Programming

  • Course description
    • Course Code
      FI2AMPR10
    • Level of Study
      5.2
    • Program of Study
      Network and IT Security
    • Credits
      10
    • Study Plan Coordinator
      Benjamin Rosenlund
Teaching Term(s)
2025 Autumn
About the Course

This course helps students gain an understanding of the required thought processes and problem-solving mind-set required to create system designs and implement them using a programming language. The role of pseudocode, fundamental programming concepts and the utility of documenting code are the core concepts covered in this course. 

It is important that the students understand how programs are built. Many security tools, hacker tools and vicious code is in use in the industry, so it is important to have a good understanding of programming when working with ICT related security, as reading code, and understanding roughly what it does is an important aspect of protecting your resources. 

Course Learning Outcomes
Knowledge

The candidate: 

  • has knowledge of fundamental programming concepts, theories, processes and tools. 
  • understand the role of programming as a problem-solving tool. 
  • has insight into error handling techniques, used to devise stable code. 
  • understand the basic tasks associated with version control. 
  • can assess their own work in relation to the applicable norms and requirements for system design and programming. 
  • has insight into their own opportunities for development through practice and resources of information. 
Skills

The candidate: 

  • can apply knowledge of programming to convert a real-world problem into a programming problem. 
  • can devise a software-based solution in an environment, such as the command-line or a graphical user interface. 
  • can create reusable software reflecting their own vocational choices regarding system design and coding and adjust their practice under supervision. 
  • can apply various techniques for documenting code. 
  • can find and refer to information and vocational material about specifications and software relevant to programming. 
  • masters relevant tools and techniques to plan, organize, analyse and interpret software designs as they relate to vocational issues. 
General Competence

The candidate: 

  • can plan and carry out vocational programming tasks and projects, alone or as part of a team, and in accordance with ethical requirements and principles. 
  • has developed a practical attitude in relation to software development. 
Learning Activities

Digital Learning Resources
The learning management system (LMS) is the primary learning platform where students access most of their course materials. The content is presented in various formats, such as text, images, models, videos or podcasts. Each course follows a progression plan, designed to lead students through weekly modules at their own pace. Exercises and assignments (individual or in groups) are embedded throughout the courses to support continuous practice and assessment of the learning outcomes.

Campus Resources
In addition to the digital learning resources, campus students participate in physical learning activities led by teachers as part of the overall delivery.

Guidance
Guidance and feedback from teachers support students' learning journeys, and may be provided synchronously or asynchronously, individually or in groups, via text, video or in-person feedback.

Assessments
EksamensformKarakterskalaGrupperingVarighet
Course Assignment
Grade A-F
Individual
5 Hour(s)
Quiz
Grade A-F
Individual
45 Minute(s)
Reading List

Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.