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UM3S3G35 Studio 3 - Games

UM3S3G35 Studio 3 - Games

  • Course description
    • NQF Level
      Bachelor's degree (Level 6 1. Cycle)
    • Area of Study
      Interactive Media
    • Program of Study
      Interactive Media: Games
    • ECTS
      35
    • Campus
      Kristiansand, OnlinePLUS - Oslo, Online
    • Course Leader
      Paul Bettinson
Introduction

Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.

Included in the following bachelor's degrees:

  • Interactive Media: Games
Course Aim(s)

The course engages with, and explores, the development of a project that advances knowledge and skill levels. Students focus on enhancing a specialised skill set culminating in a final piece of work to an industry standard level.

Course Learning Outcomes
Knowledge

The student has knowledge of

K1 the appropriate tools and technologies used in the development of interactive media and their possible application in a wide range of creative, corporate, community and industry settings.
K2 the professional responsibilities of a self-reflective practitioner.
K3 the application of research skills appropriate to project, audience, client and industry.
K4 professional client-facing pitching techniques.
Skills

The student gain skills in

S1 advanced design development and implementation skills in production of interactive media.
S2 developing confidence in experimentation and exploration of tools, technologies, practices, processes and procedures.
S3 a capacity for innovative thinking and its implementation.
S4 leadership and management.
S5 conflict resolution and negotiation.
General Competence

The student can demonstrate

G1 professionally present ideas/pitch to a client.
G2 the ability to adapt to new environments and technologies.
G3 lead and organize a group discussion.
G4 the ability to communicate effectively with peers and external agencies.
Course Topics
  • Developing self-directed projects
  • Adaptive planning and collaborative management
  • Presenting and communicating developing work
  • Advanced implementation of specialised skills
Teaching Methods
  1. Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
  2. All activities require active student participation in their own learning.
  3. Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
  4. Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
Resources and Equipment
  1. Learning resources are available in the LMS and include, but is not limited to: 
    • literature and online reading material (essential and recommended)
    • streams, recordings and other digital resources, where applicable
    • video conferencing and communication platforms, if applicable
    • tools, software and libraries, where applicable
  2. Students must have access to an internet connection, and suitable hardware.
    • Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
  3. Students working on their own laptop/computer are required to acquire appropriate communications software, a webcam, and headphones (or a similar alternative).
Prerequisite Knowledge

UM2ST210 Studio 2 and UM2GA310 Game Assets 3, or equivalent course(s).

Reading List

The reading list for this course and any additional electronic resources will be provided in the LMS.

Study Workload

875 nominal hours.
Study workload applies to both Campus and Online students.

ActivityDuration
Teacher-led activity
10
Teacher-supported work
40
Self-study
825
Work Requirements

There are no mandatory assignments in this course.

Assessment Strategy

This course has one (1) exam contributing towards the overall and final grade of the course.

The exam must be assessed as passed to receive the final Course Grade.

Form of assessmentGrading scaleGroupingDuration of assessment
Project
A-F