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UM2LUD10 Ludic Studies

UM2LUD10 Ludic Studies

  • Course description
    • NQF Level
      Bachelor's degree (Level 6 1. Cycle)
    • Area of Study
      Interactive Media
    • Program of Study
      Interactive Media: Games
    • ECTS
      10
    • Campus
      Kristiansand, OnlinePLUS - Bergen, OnlinePLUS - Oslo, Online
    • Course Leader
      Filipe Pais
Introduction

Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.

Included in the following bachelor's degrees:

  • Interactive Media: Games
Course Aim(s)

The course aims to introduce the conceptual understandings integral to the study of interactive games and play activities and their social, cultural and economic impact. Students will work with psychological, anthropological and cultural theories to enrich the development and design of games products. Central to the students’ learning will be engagement with self-reflective practices in an effort to improve both learning style and future professional practice.

Course Learning Outcomes
Knowledge

The student has knowledge of

K1 the key theoretical concepts in ludic studies and the ways in which they are used.
K2 the importance of the principles of play to the design and development of games and playful activities.
K3 the psychological and aesthetical impacts of playfulness and games in people and society.
Skills

The student gain skills in

S1 critically analysing a range of core concepts and theories in game and play studies.
S2 undertaking primary and secondary research and communicate this through critical writing.
S3 applying narrative and ludic principles in the construction design of play and game activities.
General Competence

The student can demonstrate

G1 understanding play and game activities from a critical perspective.
G2 using their own experiences as game players to develop scientifically sound arguments in critical essays.
G3 effectively communicating and presenting theories and concepts from a range of disciplines that support a deep understanding of playful activities.
Course Topics
  • Exploring multidimensional aspects of play through activity
  • Analysing and discussing academic works
  • Communicating theoretical and ethical statements within game studies
Teaching Methods
  1. Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
  2. All activities require active student participation in their own learning.
  3. Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
  4. Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
Resources and Equipment
  1. Learning resources are available in the LMS and include, but is not limited to: 
    • literature and online reading material (essential and recommended)
    • streams, recordings and other digital resources, where applicable
    • video conferencing and communication platforms, if applicable
    • tools, software and libraries, where applicable
  2. Students must have access to an internet connection, and suitable hardware.
    • Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
  3. Students working on their own laptop/computer are required to acquire appropriate communications software, a webcam, and headphones (or a similar alternative).
Prerequisite Knowledge
Reading List

The reading list for this course and any additional electronic resources will be provided in the LMS.

Study Workload

250 nominal hours.
Study workload applies to both Campus and Online students.

ActivityDuration
Teacher-led activity
24
Teacher-supported work
48
Self-study
178
Work Requirements

There are no mandatory assignments in this course.

Assessment Strategy

This course has two (2) exams contributing towards the overall and final grade of the course.

The exams must be assessed as passed to receive the final Course Grade.

Form of assessmentGrading scaleGroupingDuration of assessment
Portfolio of Work
A-F