UM1GPL10 Game Play
UM1GPL10 Game Play
- Course description
- NQF LevelBachelor's degree (Level 6 1. Cycle)
- Area of StudyInteractive Media
- Program of StudyInteractive Media: Games
- ECTS10
- CampusKristiansand, OnlinePLUS - Bergen, OnlinePLUS - Oslo, Online
- Course LeaderJoshua Griffin
- Interactive Media: Games
Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.
Included in the following bachelor's degrees:
- Interactive Media: Games
The course introduces key structural mechanics and design processes and constraints involved in the development of games and game-play with a focus on interactive and non-linear gaming. In addition, students will engage in self-reflective practices to enhance their learning process.
The student has knowledge of
| K1 | the key requirements of game play and its importance to player motivation. |
|---|---|
| K2 | the rules and structures governing game play and ensuring game balance. |
| K3 | the process of game design from client brief to implementation for a specific audience. |
| K4 | the documentary requirements for managing a game project. |
The student gain skills in
| S1 | designing games according to a specific client brief and/or audience demographic. |
|---|---|
| S2 | designing, implementing and maintaining game balance. |
| S3 | devising the structural elements and methodological approaches for game play. |
The student can demonstrate
| G1 | the collaborative team-based nature of games production. |
|---|---|
| G2 | understanding of game mechanics complexity and level of player interaction. |
| G3 | appropriate visual representations for thematic and demographic purposes. |
- Principles and methodologies behind the rules and play of games
- Structural mechanics and design processes and constraints
- Player communication through visual elements
- Interactive and non-linear gaming
- Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
- All activities require active student participation in their own learning.
- Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
- Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
- Learning resources are available in the LMS and include, but is not limited to:
- literature and online reading material (essential and recommended)
- streams, recordings and other digital resources, where applicable
- video conferencing and communication platforms, if applicable
- tools, software and libraries, where applicable
- Students must have access to an internet connection, and suitable hardware.
- Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
- Students working on their own laptop/computer are required to acquire appropriate communications software, a webcam, and headphones (or a similar alternative).
The reading list for this course and any additional electronic resources will be provided in the LMS.
| Activity | Duration |
|---|---|
Teacher-led activity | 24 |
Teacher-supported work | 48 |
Self-study | 178 |
This course has one (1) exam contributing towards the overall and final grade of the course.
The exam must be assessed as passed to receive the final Course Grade.
| Form of assessment | Grading scale | Grouping | Duration of assessment |
|---|---|---|---|
Portfolio of Work | A-F |
