ADK2010 Entreprenørskap og Showreel
- Number of credits10
- Teaching semester2027 Spring
- Language of instructionEnglish
- CampusHamar
- Required prerequisite knowledge
Recommended: Passed all courses in the first and second year of study as well as all courses in the fifth semester. A total of 140 credits.
- Marketing of own work
- Financing
- Distribution
- Laws and regulations within gaming and film
Learning Outcome
Upon completing the course, the student will have achieved the following learning outcomes:
The student:
- Has knowledge of creating a showreel
- Is knowledgeable about promoting their own portfolio or other related work
- Has knowledge of the distribution of games and films
- Has knowledge of seeking support for gaming and film projects
- Has knowledge of starting a company
- Has knowledge of contract writing
- Has basic knowledge of laws and regulations within gaming and film
The student:
- Can promote their own portfolio (demo reel/website)
- Can write an application for support for a gaming project
- Can understand copyright and what a standard contract should include
The student:
- Has an overview of support systems, funds, and the market
- Can plan and prepare for their professional career after completing the study
The course is designed as a combination of lectures, practical exercises, self-study, and guidance. Throughout the course, students work individually on a task. Students are required to produce a demo reel and a written outlined strategy for marketing their own brand as a visual artist.
- 2-4 individual assignments
Compulsory requirements that have been passed are valid for only 12 months. Students who wish to take exams after 12 months must pass the compulsory work requirements again in the next regular implementation of the course.
Form of assessment | Grading scale | Grouping | Duration of assessment | Support materials | Proportion | Comment |
---|---|---|---|---|---|---|
Portfolio Assessment | ECTS - A-F | Individual | 100 |